Search Issue Tracker
[UI][Rect] Dynamically creating Rect crashes the Editor
Repro steps: 1) Open project "RectDynam" I attached and the "ECL Main" scene in it 2) Play the scene - notice the button and white r... Read more
Incorrect camera offscreen calculation
Reproduction steps: 1. Open the attached project (Repro.zip) 2. Open scene "New Scene" 3. Play 4. Using arrow keys rotate the object... Read more
[Plugin] Native Plugins using .bundle files are not recognised by the Ed...
Steps to reproduce: 1. Open attached project 2. Go to Plugins/iOS/64 Bit Plugins directory 3. Click on the .bundle plugin file 4. N... Read more
Ios 'release' builds seem to remove custom attributes on functions
iOS builds seem to remove custom attributes on functions with Release scheme. It works fine with Debug scheme. Read more
Removing animation key resets property to 0
Steps to reproduce: 1. Open attached project "778046.zip" 2. Open scene "repro" 3. In hierarchy, select Cube and open animation win... Read more
[Substance] GetProceduralFloat and GetProceduralColor returns 0 values
Steps to reproduce: 1) open project '_SubstancesTest.zip' 2) play scene 'sc00' Expected: All 3 spheres have their saturation change... Read more
Standard Shader with Transparent Rendering Mode after changes becomes in...
To reproduce the issue follow the steps: 1. Open "Unity5_4_Beta7CubeSurfaceTest" project 2. Play "CubesTest" scene 3. Select "Cube" ... Read more
[iOS] Most of the emojis on iOS OnScreenKeyboard are filtered
Steps to reproduce: 1. Create new Unity project 2. Add an Input Field to the scene 3. Build and run on iOS device 4. Click on the I... Read more
Poor graphic quality on meshes on mobile platforms both editor and device
Scene quality on shading is not smooth when android platform is selected, it is less bad with iOS but it still has issues Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects