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NullReferenceException while dragging DDS texture on any Unity windows a...
Steps to reproduce: 1. Download and import attached project. (FastTestProject.zip) 2. Go to Assets->Art->Environments->VH_DefaultLe... Read more
[MSE] Merging scenes causes baked GI corruption
Reproduction steps: 1) Open users' attached project 2) Make sure "Scene1" is loaded 3) Play scene. 4) Press "Space" button (it has t... Read more
OnDrag is blocked by Perspective camera Clipping Planes Far value
Better Repro: - Open case_775756-TestDrag.7z project and its main scene - Both sprites have a OnPointerClick event handler that logs... Read more
Unity fails to import .blend when Blender 2.77 is installed (Windows Only)
Steps to reproduce: 1. Install Blender 2.77 (http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77) 2. Open blender and save... Read more
[Material] Material reflection data isn't cleared when lightmap is cleared
Steps to repro: 1. Open attached project and scene "Scene2". 2. Observe reflective cubes 3. go to window > Lighting > Clear Baked D... Read more
Uninformative "failed to create 2D texture" error when creating RGBAHalf...
Steps to reproduce: 1. Open attached project "778324.zip" 2. Open scene "TestScene" 3. Run it 4. Notice "failed to create 2D textur... Read more
[IL2CPP] Xcode project fails to compile when using a delegate with 'out ...
Steps to reproduce: 1. Open attached project 2. Build for iOS with IL2CPP scripting backend 3. Try to build the generated Xcode pro... Read more
HandHeld.Vibrate() takes 15-20 ms to complete on specific Android devices
Reproduction steps: 1. Open the attached project 2. Build and run the project on Samsung Galaxy Note 4 with the profiler attached 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects