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0
votes
Not Reproducible

NullReferenceException while dragging DDS texture on any Unity windows a...

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Mar 08, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Download and import attached project. (FastTestProject.zip) 2. Go to Assets->Art->Environments->VH_DefaultLe... Read more

2
votes
Fixed

[MSE] Merging scenes causes baked GI corruption

Assets Management

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Mar 09, 2016

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Version/s: 5.3.2f1

Reproduction steps: 1) Open users' attached project 2) Make sure "Scene1" is loaded 3) Play scene. 4) Press "Space" button (it has t... Read more

0
votes
Fixed

OnDrag is blocked by Perspective camera Clipping Planes Far value

UI

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Mar 01, 2016

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Version/s: 5.3.3p1

Better Repro: - Open case_775756-TestDrag.7z project and its main scene - Both sprites have a OnPointerClick event handler that logs... Read more

0
votes
Fixed

[NavMesh] [Bake] Holes left in the navmesh

AI

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Mar 09, 2016

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Version/s: 5.3.2p1

Read more

5
votes
Fixed

Unity fails to import .blend when Blender 2.77 is installed (Windows Only)

Asset Import

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Mar 10, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Install Blender 2.77 (http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77) 2. Open blender and save... Read more

0
votes
Not Reproducible

[Material] Material reflection data isn't cleared when lightmap is cleared

Graphics - General

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Mar 09, 2016

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Version/s: 5.5.0a1

Steps to repro: 1. Open attached project and scene "Scene2". 2. Observe reflective cubes 3. go to window > Lighting > Clear Baked D... Read more

0
votes
Fixed

Uninformative "failed to create 2D texture" error when creating RGBAHalf...

Graphics - General

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Mar 09, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project "778324.zip" 2. Open scene "TestScene" 3. Run it 4. Notice "failed to create 2D textur... Read more

0
votes
Fixed

[IL2CPP] Xcode project fails to compile when using a delegate with 'out ...

IL2CPP

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Mar 09, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Build for iOS with IL2CPP scripting backend 3. Try to build the generated Xcode pro... Read more

0
votes
Fixed

HandHeld.Vibrate() takes 15-20 ms to complete on specific Android devices

Android

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Mar 07, 2016

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Version/s: 5.3.3f1

Reproduction steps: 1. Open the attached project 2. Build and run the project on Samsung Galaxy Note 4 with the profiler attached 3.... Read more

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