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[iOS] All scheduled notifications are thrown when using iOSNotificationL...
Reproduction steps: 1. Create or open a Unity project 2. In the menu bar, press "Windows" > "Package manager" 3. Add the "Mobile No... Read more
[MacOS] Crash on __pthread_kill when Render Texture has no Depth buffer ...
Reproduction steps: 1. Open the attached “RenderTextureCrash.zip” project 2. Change New Render Texture’s Dimension to 3D Expected r... Read more
WebGL Template variables are inlined
How to reproduce: 1. Open the attached project "Project-Q.zip" 2. Open Project Settings > Player > WebGL > Resolution and Presentati... Read more
Package Manager's prompt keeps reappearing to resolve packages
Reproduction steps: 1. Create an empty Project 2. Install the Input system package 3. Open Project settings: Edit > Project Settings... Read more
Crash when adding InputSystem.Update() to InputSystem command handler to...
How to reproduce: 1. Open the attached project ('InputSystemUnityCrashBug.zip') 2. Enter Play Mode 3. Click the up and down arrow ke... Read more
[Mobile] [UI Toolkit] ListView onSelectionChange conflicts with scrollin...
How to reproduce: 1. Open project "UnityListViewScrollingOnTouchDevices.zip" 2. Build and run on Android 3. Try to scroll the Listvi... Read more
[Search] Fix asset worker log object thread stalling
Repro steps: 1. Create a new project 2. Import some prefabs that log warning when imported 3. Create an asset index to index those ... Read more
[Shuriken] Scene Gizmo is selected through the Stop button of the 'Parti...
When the 'Particle Effect' Window is shrunk vertically so that Scene Gizmo came exactly parallel then On clicking Stop Button from P... Read more
[Android] Audio is only stopped after a delay when VideoPlayer.Pause() i...
Reproduction steps: 1. Download and open the submitted project "VideoPlayer_Bug_Report.zip" 2. Build and run for Android 3. Press Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1