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Fixed in 1.12.0
Votes
0
Found in [Package]
1.8.2
Issue ID
ISXB-1118
Regression
No
[Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
Steps to reproduce:
1. Create a new project
2. Install Input System package
3. Setup On Screen Controls for an Android device
4. Build to Android
5. Press the screen with 1 finger and before releasing press the screen with a second finger
6. Log TouchID's and UIElements hit, observe how the second touch is not translated into UI event line OnPointerDown
Expected results: Second touch is translated into UI Event line OnPointerDown by InputSystemUIInputModule
Actual results: Second touch is not translated into UI Event line OnPointerDown by InputSystemUIInputModule
Reproducible with according to the user: Input System 1.8.2 (2021.3.44f1)
Notes:
-According to the user the issue reproduces mostly on low end Android devices when the framerate is below 30fps
-Forum post: https://forum.unity.com/threads/input-system-1-8-2-released.1590456/#post-9908010
-A workaround for this issue is to replace the cache of control references m_PointerTouchControls with the cache of touch IDs (integers)
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Resolution Note (fix version 1.12.0):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-845
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-845