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Visual artifacts appear on GameObject and in the Editor windows when Gam...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/ReproScene.unity" scene3. In the Hierarchy w... Read more
MipMaps get removed from textures when using EditorUtility.CompressTexture
Reproduction steps:1. Open project “TextureCompress.zip”2. Expand "washing_machine.glb" subassets in the Project window and select t... Read more
NavMeshSurface bounds include not only geometry when a child GameObject ...
Reproduction steps:1. Open the attached project “NavMeshTest”2. In the Hierarchy window select “NAV MESH 1” GameObject3. In the Insp... Read more
UI Builder: "StyleSheets" section in light mode view has one line in dif...
Steps to reproduce: Create a project Set "Editor Theme" to "Light" (Unity->Settings->General) Window->UI Toolkit->UI Bui... Read more
Buffer cannot be read through NRP RenderGraph API
Originally detected by https://github.com/emersoncoskey] on public repo [here. "The existing check on UseBuffer contains a bug: by c... Read more
[HDRP] NullReferenceExxception when exiting Play Mode with HDRP + DLSS + XR
Steps to reproduce:1. Open the attached user's project "HdrpDlssXrTest.zip"2. Open "OutdoorScene.unity"3. Enter Play Mode4. Exit Pla... Read more
New line is added to UI Toolkit’s TextField, and the “System.ArgumentOut...
How to reproduce:1. Open the attached “TextFieldIssue.zip” project2. Open “SampleScene” Scene (Assets > Scenes)3. Enter Play Mode... Read more
[HDR Output regression][MacOS] Game view freezing in Editor when updatin...
Reproduction steps:1. Open the attached project “ProbeIssue”2. Open the “Assets/Scenes/Pro-BasicCombat” Scene3. Enter the Play mode4... Read more
Choppy video playback when Application.targetFrameRate is set lower than...
Reproduction steps:1. Open the attached project “VideoIssue”2. Open the “Assets/Scenes/SampleScene” Scene3. Enter the Play mode4. Ob... Read more
ENABLE_MONO and ENABLE_IL2CPP directives are incorrectly defined when en...
Reproduction steps:1. Open project “Test_IL2CPP_Conditional_Compilation.zip”2. Open “SampleScene”3. Make sure the IL2CPP scripting b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names