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USS file parsing stops when it encounters an unknown CSS parameter
Reproduction steps: 1. Open attached project "1312500.zip" 2. Open "TestStyleSheet.uss" from the Assets folder in any code editor (e... Read more
[Search] Multiple Search Index Manager windows get opened
In sequence on opening Search Index Manager window from Windows->Search then Multiple Search Index Manager windows get opened. Refer... Read more
[Mobile] UI Image disappears when its Width is very large (> 2^30)
Reproduction steps: 1. Open the project "ImageStrech.zip" 2. Build and Run Android Expected result: Image remains visible in the sc... Read more
[Search] Argument exception is thrown on selecting 'None' Asset for Root...
In the Root Index Settings folder to start indexing form when 'None' Asset is selected then an Argument exception is thrown in the c... Read more
vSyncCount does not work and targetFrameRate is not ignored when vSyncCo...
How to reproduce: 1. Open the attached "fps" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode Expected results: The t... Read more
[XR][URP] Emission effect does not work when in Play mode and XR is enabled
Reproduction steps: 1. Open the user's attached "TestProjectForLazyUnityTestingPPL.zip" project 2. Load the SampleScene 3. Enter Pla... Read more
[Android] [Gles2] Application crash if Gles2 is the only Graphics API in...
1) Download attached project and open in Unity 2) Make sure that Gles2 is the only Graphics API in the Player Settings 3) Build and ... Read more
[Shuriken] Particle System is not rendering properly in the Scene view
On creating the Particle System effect, It is not rendering correctly in Scene view & On changing Particle colors their resulting re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1