Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4
2018.4.32f1
2019.4.13f1
2020.2
2021.1
Issue ID
1316817
Regression
Yes
[Android] Audio is only stopped after a delay when VideoPlayer.Pause() is called
Reproduction steps:
1. Download and open the submitted project "VideoPlayer_Bug_Report.zip"
2. Build and run for Android
3. Press Prepare
4. Press Play
5. Press Stop
6. Press Play
7. Press Pause
Expected result: The audio is paused when Pause is pressed
Actual result: The audio is paused a few frames after Pause is pressed
Reproducible with: 2018.4.32f1, 2019.4.13f1, 2019.4.21f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6
Not reproducible with: 2019.4.12f1
Reproduced on:
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: NOT FOUND, GPU: Mali-G72
VLNQA00285, Samsung Galaxy J4 Core (SM-J410F), Android 8.1.0, CPU: Snapdragon 425 MSM8917, GPU: Adreno (TM) 308
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Does not reproduce on:
iPhone 12 Pro (iOS 14.2.1)
Windows Standalone
Windows Editor
Notes:
The issue is only reproducible when the audio output mode is set to Audio Source
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.30f1