Search Issue Tracker
Fixed in 1.1-pre.5
Votes
0
Found in [Package]
1.1.0-preview.3
Issue ID
1316000
Regression
No
Crash when adding InputSystem.Update() to InputSystem command handler to force processing an event and sending input
How to reproduce:
1. Open the attached project ('InputSystemUnityCrashBug.zip')
2. Enter Play Mode
3. Click the up and down arrow keys (using the keyboard) a few times
Reproducible with: 2020.2.6f1, 2021.1.0b7, 2021.2.0a5 (1.1.0-preview.1, 1.1.0-preview.3)
Could not test with: 2018.4.32f1, 2019.4.20f1 (errors when downgrading)
Could not test with package version: 1.0.2 ('IInputActionCollection2' not yet implemented)
Notes:
This error message might appear before the crash: 'StackOverflowException: The requested operation caused a stack overflow.'
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Threads dropdown in the Profiler is not scrollable even when not all options in the list are visible
- Memory leak when a lot of Particle Systems instantiated while Profiler is open
- "ArgumentOutOfRangeException" error is thrown when trying to delete letters from an RTL TextField when using the Advanced Text Generator
- Rendering issues when using the Triplanar Node in ShaderGraph
- Entering a big number into the "Target Frames Per Second" in Profiler's Preferences inconsistently converts it either to 1FPS or 1000FPS
Resolution Note (fix version 1.1-pre.5):
the bug is fixed now in the sense that users are not allowed to call InputSystem.Update() from inside an input system action handler.