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Fixed
Fixed in 2022.1.9f1, 2022.2.0b2, 2023.1.0a3
Votes
35
Found in
2022.1.0a14
2022.1.0f1
2022.2.0a13
Issue ID
UUM-3200
Regression
Yes
Crunched Asset Bundle sprites are too bright when loaded from file in Play mode
How to reproduce:
1. Open the user's attached project "Bright-Sprite.zip"
2. Open the "SampleScene" scene
3. Enter Play mode or Build and Run
Expected result: Left Crunched image is displayed with set color scheme
Actual result: Left Crunched image is displayed as if its sRGB was turned off
Reproducible with: 2022.1.0a14, 2022.1.0f1, 2022.2.0a13
Not reproducible with: 2019.4.39f1, 2020.3.34f1, 2022.1.0a13
Reproduced on: macOS (Intel) Monterey 12.3.1
Note: Left image is not Crunched as it does not have its height/width size as a multiple of 4
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gamefox87
Jul 05, 2022 14:45
It says fixed on 2023.1.0a3 but that is not even released yet. We would really like to use a Unity version with this bug fixed.
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Johnroy3
Jun 09, 2022 15:40
Please, fix this! Its stopping a lot of us on developing our stuff.
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gamefox87
Jun 04, 2022 15:08
This is a very severe issue because it impacts all textures that get crunched when building. No matter what game or project you are doing, this causes the textures to appear bright.
I hope this will be prioritized so that developers can use the 2022 version of Unity. This bug is the only thing stopping us from updating to the latest Unity.
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Resolution Note (fix version 2023.1.0a3):
Fixed in: 2023.1.0a3
Resolution Note (fix version 2022.2.0b2):
Fixed in: 2022.2.0b2
Resolution Note (fix version 2022.1.9f1):
Fixed in: 2022.1.9f1