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Fixed in 2022.1.9f1, 2022.2.0b2, 2023.1.0a3



Found in




Issue ID




Crunched Asset Bundle sprites are too bright when loaded from file in Play mode



How to reproduce:
1. Open the user's attached project ""
2. Open the "SampleScene" scene
3. Enter Play mode or Build and Run

Expected result: Left Crunched image is displayed with set color scheme
Actual result: Left Crunched image is displayed as if its sRGB was turned off

Reproducible with: 2022.1.0a14, 2022.1.0f1, 2022.2.0a13
Not reproducible with: 2019.4.39f1, 2020.3.34f1, 2022.1.0a13

Reproduced on: macOS (Intel) Monterey 12.3.1

Note: Left image is not Crunched as it does not have its height/width size as a multiple of 4

  1. Resolution Note (fix version 2023.1.0a3):

    Fixed in: 2023.1.0a3

  2. Resolution Note (fix version 2022.2.0b2):

    Fixed in: 2022.2.0b2

  3. Resolution Note (fix version 2022.1.9f1):

    Fixed in: 2022.1.9f1

Comments (3)

  1. gamefox87

    Jul 05, 2022 14:45

    It says fixed on 2023.1.0a3 but that is not even released yet. We would really like to use a Unity version with this bug fixed.

  2. Johnroy3

    Jun 09, 2022 15:40

    Please, fix this! Its stopping a lot of us on developing our stuff.

  3. gamefox87

    Jun 04, 2022 15:08

    This is a very severe issue because it impacts all textures that get crunched when building. No matter what game or project you are doing, this causes the textures to appear bright.

    I hope this will be prioritized so that developers can use the 2022 version of Unity. This bug is the only thing stopping us from updating to the latest Unity.

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