Search Issue Tracker
Fixed
Fixed in 2021.3.22f1, 2022.2.13f1, 2023.1.0b10, 2023.2.0a4
Votes
54
Found in
2021.3.17f1
2022.2.4f1
2023.1.0b1
Issue ID
UUM-25814
Regression
No
SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds
How to reproduce:
1. Open the user attached "SDF Bake Bug.zip" project
2. Enter Play Mode
3. Open the Activity Monitor
4. Open the "Memory" tab
Expected result: Memory usage does not continue to rise endlessly
Actual result: Memory usage grows
Reproducible with: 2021.3.17f1, 2022.2.4f1, 2023.1.0b1
Can’t test with: 2020.3.44f1 (“The type or namespace name 'SDF' does not exist in the namespace 'UnityEngine.VFX'“ error in the Console)
Reproduced on: macOS 13.0.1 (Intel)
Note: Issue is reproducible in builds
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "InvalidOperationException: Trying to SetRenderAttachment on a texture..." exception is thrown when using the depth back buffer as an input attachment in Renderer Feature on Vulkan Graphics API
- [HDRP Wizard] Reload Window fails to reload the HDRP Wizard window
- [HDRP Wizard] Fix All button is not presented using the macOS system
- "InvalidCastException: Specified cast is not valid" is thrown when Generating Lighting with "Virtual Offset" enabled in APV, and a static Skinned Mesh Rendered with a Mesh Filter Component is in the Scene
- TMP material doesn't update when using Localized Property to change the font assets
Add comment