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Fixed in 2022.3.65f1
Fixed in 2022.3.X, 6000.0.X, 6000.1.X, 6000.1.14f1
Votes
35
Found in
2022.3.62f1
6000.0.50f1
6000.1.4f1
Issue ID
UUM-107530
Regression
Yes
[Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project
Steps to reproduce:
1. Open the “IN-97729” project
2. Build and Run the project for the Android Platform
3. Observe the Android Player
Expected result: The FPS stays about the same in all streams
Actual result: The FPS is lower in certain builds
Reproducible with: 2022.3.62f1, 6000.0.50f1, 6000.1.4f1, 6000.2.0b2
Not reproducible with: 2021.3.52f1
Testing environment: macOS 15.3.2 (M4 Pro), macOS 15.5 (M1), Windows 10 (reporter)
Not reproducible on: No other environment tested
Reproducible with:
VLNQA00472 - samsung Galaxy A52 (SM-A525F), Android 12, CPU: Snapdragon 720G (SM7125), GPU: Adreno 618 (worse in only 6000.0 stream)
Samsung A52 (SauceLabs) (worse only in 6000.0 stream)
Google Pixel 4a (SauceLabs) (worse only in 6000.0 stream)
Samsung Galaxy S10 (SauceLabs)
OnePlus Nord CE 2 Lite (reporter)
Not reproducible with:
VLNQA00341 - Samsung Galaxy Note20 Ultra (SM-N986B), Android 11, CPU: Exynos 990, GPU: Mali-G77
VLNQA00325 Samsung Galaxy Note 10 (SM-N970F), Android 12, CPU: Exynos 9 Series 9825, GPU: Mali-G76
VLNQA00460 - Google Pixel 6 (Pixel 6), Android 14, CPU: Google Tensor, GPU: Mali-G78
VLNQA00498, Google Pixel 7 (Pixel 7), Android 13, CPU: Google Tensor G2 , GPU: Mali-G710
Samsung A51 (SauceLabs)
Google Pixel 4 (SauceLabs)
OnePlus 7T Pro (reporter)
Notes:
- There are two regressions, one in 2022.3 and the other in 6000.0 (on some devices, the performance drops in one of them, and on some in each one)
- Could not pinpoint the exact point of regression, as the FPS is unstable in affected streams
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