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[Input Action] Remove bindings button does not exist
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/284 I'm trying to use "Delete" but no effect too.... Read more
[iOS, Android][Sensors] Cannot set samplingFrequency, trying to set it b...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/280 Expected result:InputSystem.EnableDevice(Acce... Read more
[Input Action] Disabling/Enabling an InputAction doesn't reset it's state.
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/261 There is an issue in 0.0.7/8 when you have a ... Read more
[iOS][Pen] tilt.x is "centered" on 1.5 and goes to 0 when tilting both l...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/266 Device: iPad Pro using Apple Pen Expected res... Read more
[Android][Keyboard] KeyControl.isPressed gets stuck on True sometimes, r...
Device: Google Pixel 2 using a Keyboard connected through USB Does not happen on iOSHowever on iOS only one key can be isPressed = t... Read more
[Performance] Massive performance loss when moving the mouse around
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/258 I have no code that references the new input ... Read more
[Android][Sensors] Gyroscope.current.angularVelocity differs from Input....
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/281 On android angularVelocity (new Input) is 10 ... Read more
[iOS, Android][Keyboard] Keyboard.current.keyboardLayout is always empty
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/269 Device: Google Pixel 2 Expected result:On win... Read more
Unity runtime has huge memory leak while rendering in batchmode on deskt...
To reproduce:1) Open attached project and scene2) Build a standalone player (tested on all three)3) Run it normally Expected: No lea... Read more
[Android] Image is rendered outside of the Camera Viewport when scaling ...
Repro steps:1. Open QA attached project "repro_1087001"2. Build and Run on Android3. Observe the borders of the image Expected: Blac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used