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Constructors called twice on ScriptableObjects with custom attributes wh...
How to reproduce: 1. Open the project attached by the user 2. Enter Play mode and observe the console Expected results: The Singlet... Read more
[Android] Small DSP Buffer size causes audio playback to pop and crackle
Steps to reproduce: 1. Open attached project 2. Build for Android 3. Press Start and Navigate to "20.AM_DSPBufferSize_scene" 4. Slid... Read more
Null reference exception is thrown when applying Array list changes to t...
How to reproduce: 1. Open the user-submitted project ("PrefabBug.zip") and open the "SampleScene" 2. In the Hierarchy Window find th... Read more
Incremental GC doesn't spread collection across multiple frames
Steps to reproduce: 1. Download and open the latest attached project("1129037-minimalrepro.zip") 2. Build development build for stan... Read more
Unity does not add a reference to UnityEditor.iOS.Xcode for any project ...
To reproduce: 1. Open attached project "BugRepro.zip" 2. Open C# project with Visual Studio by right clicking on Assets folder and p... Read more
FromJsonOverwrite() overwrites default field value to datatype's default...
Reproduction Steps: 1. Open the project inside "FromJsonOverwrite.zip" 2. Play default empty scene Expected: "Overwritten" values m... Read more
"ImageUtility.LoadOrCreateSprite()" halfs the loaded sprites resolution
Reproduction steps: 1. Open "quarter-size-texture-repro.zip" project 2. Right click on Game view tab -> "Load RenderDoc" 3. Enter P... Read more
Upgrading com.unity.entities from preview.23 to preview.24 loses files i...
Repro steps: - add com.unity.entities@0.0.12-preview.23 to empty project using package manager - upgrade it to com.unity.entities@0... Read more
SubAsset texture input in ShaderGraph not working
It seems that ShaderGraph does not properly handle the case where assets (textures) used as input are stored as SubAssets in the pro... Read more
[iOS] OnApplicationPause is called multiple times when closing an iPad S...
Steps to reproduce: 1. Open attached project (New Unity Project.zip) 2. Switch to iOS and make a build 3. Deploy the build to an iP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering errors are thrown when canceling full screen on OpenGL API Windows build
- Game view fails to render and becomes dark when the Screen Space Lens Flare Component's intensity is set to 1 and the Bloom Mip Bias is set to 0.
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API