Search Issue Tracker
By Design
Votes
0
Found in [Package]
0.0.12 - preview.21
Issue ID
1111477
Regression
No
EntityArchetypeQuery is updated only when ComponentGroup exists with same ComponentType even though if it has no entities
Reproduction steps:
1. Open the project inside "TurnBasedBattle.zip"
2. Open Entity Debugger at Window -> Analysis - Entity Debugger
3. Inside of the Entity Debugger click on the "Editor World" and then enable "Show Inactive Systems"
4. Open and Play "TurnedBasedBattle" scene
5. Click on the "Load field" inside Game window
Expected: Entity Debugger shows that TLTBattleElementUpdatingSystem system is running
Actual: EntityDebugger shows that TLTBattleElementUpdatingSystem is not running, this is because no ComponentGroup exists assigned to the same ComponentType
Reproduced on: 2018.3.7f1, 2019.1.0b4, 2019.2.0a6
Cannot reproduce on earlier than 2018.3.0f2 versions due to Project fragility
Could not test on Windows build because of building errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note:
This behavior is by design. Store the appropriate ComponentGroups in your system for whatever data you would like to process. If you wish to do system culling manually, [AlwaysUpdate] attribute allows the the system to update on it's own.