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Android launch times increased x4 from URP 8.1.0 to URP 10.0.0-preview.26
Android app start-up time has increased from 5 seconds with URP 8.1.0 to 20 seconds with URP 10.0.0-preview.26 measured on Samsung S... Read more
[XR Interaction] Assertion error is thrown when Line Type is set to Proj...
Reproduction steps: 1. Open attached project ("1266781Repro.zip") 2. Open "SampleScene" scene 3. Enter Play mode Expected result: N... Read more
[Netcode] "Received a ghost with an invalid ghost type" errors spam afte...
How to reproduce: 1. Open the attached "Cuirassiers.zip" project 2. Open "Development" Scene 3. Enter the Play mode 4. Press Tab to ... Read more
ParticleSystem's Sub Emitter startColor is not applied correctly when Ca...
How to reproduce: 1. Open attached "ParticleSubEmitterIssue" project 2. Press the Play button 3. Observe the Game View window Expec... Read more
Importing .psb files with vector layers imports textures incorrectly
How to reproduce: 1. Open the attached project "psbBug.zip" 2. Import the attached .psb file "Rompdeor_char2.psb" 3. Drag the import... Read more
Automatic "Hold on, busy" dialog makes it very hard to exit play mode if...
If you manage to make Update() take a "very long time" (like >3s) in play mode, then it's almost impossible to exit the play mode si... Read more
Hide Soft Keyboard and Hide Mobile Input values are true even when unche...
How to reproduce: 1. Open the user's attached "TMPBugReport.zip" project 2. Open the "SampleScene" Scene 3. Expand the "Canvas" Game... Read more
Screenshot via the share button does not work on macOS
When using the graph share button on macOS images are not written to file. Steps to reproduce * Create a new Bolt Class * Add it... Read more
There's a pop sound when changing the High Pass Audio Filter's Cutoff Fr...
How to reproduce: 1. Open user's attached "HPFTest" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. In the Hierarc... Read more
VideoPlayer frameReady events aren't triggered for an .mp4 video
Reproduction steps: 1. Open user attached project and scene "VideoFrameReadyTest_Video1" 2. Enter Play Mode 3. Observe Console windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window