Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.1.0a8
2019.1.0b3
2019.2.0a1
Issue ID
1127415
Regression
Yes
[SceneView] Scene view window breaks when zooming out
How to reproduce:
1. Open the attached project named "Case_1127415"
2. Zoom out in the Scene
Expected result: The zoom is stopped before any issues are encountered(Track_1127415_V1)
Actual result: The zoom is not stopped and issues are encountered(Track_1127415_V2)
Not reproducible with: 2017.4.21f1, 2018.3.7f1, 2019.1.0a7
Reproducible with: 2019.1.0a8, 2019.1.0b4, 2019.2.0a6
Notes:
There was a zoom cap in the previous versions (2017.4, 2018.3 and early 2019.1)
Zooming out makes the Scene view window become solid white and then solid black
If zooming out while the 2D mode is enabled the following errors are thrown:
transform.position assign attempt for 'SceneCamera' is not valid. Input position is { NaN, NaN, -Infinity }.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Screen position out of view frustum (screen pos 767.000000, 374.500000, 289374289547337709462743116699416920064.000000) (Camera rect 0 0 1532 751)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Add comment