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[SRP Batcher] Crash when using shader with Error and enabling SRP batche...
Steps: 1. Download project attached by Roberto in comment ( case1132280_SRPBatcherBenchmark_18.3.6f1.zip 2. Open Unity 3. Open scene... Read more
Tilemap Composite Collider 2D does not update when Sprite Custom Physics...
How to reproduce: 1. Open the attached 'TilemapBug.zip' project 2. Go to the Hierarchy -> Grid -> Tilemap and add 'Tilemap Collider ... Read more
[Shader Graph] Having multiple Custom Function Nodes with multiple funct...
Reproduction steps: 1. Open "SG_CustomInclude.zip" project 2. Reimport "TestGraph" shader 3. Notice error Expected Result: Having ... Read more
[LWRP] Shadows are jagged in built player with LWRP but are okay in Play...
Using Rift HMD with the LWRP+VR Template scene in the released version of Unity 2019.1.0b7 and current relevant published LWRP packa... Read more
[Pen] The phase for Pen is stuck at "None"
When using Pen with the ISX, the Phase is always None. Repro: 1. Download package and project at: https://github.com/Unity-Technolo... Read more
[UI] The items in Interactions and Processors keep losing focus during e...
After adding items to Interactions and Processors in the Input Action UI window, more properties can be edited for each item by sele... Read more
[Scripting] The "duration" value, when read from callback function for I...
Repro: 1. Download package and project at: https://github.com/Unity-Technologies/InputSystem 2. Go to scene at: Assets -> Demo ->Sim... Read more
[UWP][WindowsMR] - 2018.3 - Memory leak - 1 MB/minute in a UWP VR projec...
On 2018.3 in a blank project, I exported a UWPPlayer that supports WMR. I'm observing a small leak that aligns with Chris' descript... Read more
2D Contact Normals are sometimes incorrect when using Circle 2D and Edge...
How to reproduce: 1. Open the "Test" Scene in the attached "Physics2DTest.zip" Project 2. Enter Play Mode 3. Leave only the Error De... Read more
"csc.rsp" files generate "Invalid AssetDatabase path" warning messages ...
Reproduction steps: 1. Open "1137372" project 2. Reimport "Foo.cs" from the Packages folder 3. Notice error "Invalid AssetDatabase ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP