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LazyLoadReference Asset is unloaded when UnloadUnusedAssets is called
Steps to reproduce:1. Open the attached project (case_1223748.zip)2. Enter Play Mode3. Press the "Load Asset" button in the Game Win... Read more
Calling Reinterpret<bool> on NativeArray<byte> fails with 'Expected: Tru...
How to reproduce:1. Open user-submitted project (NativeArrayBug.zip)2. Open Window > General >Test Runner3. Run All Edit Mode ... Read more
Baked Reflection Cube is missing one side when HDRI/Physically-based Sky...
How to reproduce:1. Open the attached project named "Case_1217312"2. Open the Sample Scene3. Observe the Reflective spheres Expected... Read more
Dragging a UI Prefab to the Scene view incorrectly shows it in the Hiera...
Steps to reproduce:1. Create a UI slider2. Create a Prefab of it.3. Drag the Prefab Asset over the Scene View (without letting go) t... Read more
AssetPostprocessor is only applying the changes to the FBX but not to th...
How to reproduce:1. Open the attached repro.zip project2. Open Scenes/SampleScene/ CamraScene3. Select "GasTank", and "GasTank Varia... Read more
[Sticky Notes] Can't cut-paste sticky notes on their own.
Repro steps:1. Create a sticky note and select it.2. Press Ctrl + X to cut it3. Observe that the note is not cut Expected outcome:Th... Read more
Selection.activeObject is null during OnEnable when entering Play Mode
How to reproduce:1. Open attached project "SelectionNull.zip" and scene "SampleScene"2. In Hierarchy window, select "Main Camera" Ga... Read more
A warning is thrown in the Console window when a non-MonoBehaviour scrip...
How to reproduce:1. Create and open a new project2. Drag and drop the attached 'Transform.cs' script into the Project window3. Obser... Read more
WorldToScreenPoint transforms offsetted screen position when display is ...
How to reproduce:1. Open the attached '1220751.zip' project2. Open 'SampleScene' Scene3. Select 'GameObject' GameObject in the Hiera... Read more
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