Search Issue Tracker
Duplicate
Votes
1
Found in
2018.3.2f1
Issue ID
1129631
Regression
No
[Windows] Cursor does not lock or hide when using only ISX.
Bug from Github: https://github.com/Unity-Technologies/InputSystem/issues/372
Original in forum: https://forum.unity.com/threads/cant-hide-the-cursor.607762/
Repro:
1. Download the latest ISX Stable: https://github.com/Unity-Technologies/InputSystem/tree/stable
2. Open it with Unity 2018.3.XXX.
3. Set Input Handling to Input System (preview)
4. Add attached script
5. Build Windows Standalone Player
6. Observe the cursor
Expected: The cursor is completely invisible.
Actual: the cursor stays in the middle of the Player
Note: this issue ONLY happens when using "Input System (preview)" as Input Handling. It does not happen when using "Both".
And it ONLY happens in standalone Player, not in Editor.
How to use the script: Pressing ESC to show and free the cursor. Pressing left mouse button inside the Player window to lock and hide it again.
-
treecki
Aug 05, 2020 23:49
Issue continues to persist with 2020
-
Sonorpearl
Jul 16, 2019 18:13
The issue still persists.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
This is a duplicate of issue #1177531