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[ShaderCompiler] Shader files that include .cginc files don't record the...
Reproduction steps: 1. Open the attached project "ShaderDependenciesBug" 2. Go to Assets/Marmoset/Shader/Terrain 3. Right click "Mar... Read more
[iOS][ODR] Xcode fails building project which uses on demand resources
How to reproduce: 1. Open the attached project 2. Make sure "use on demand resources" setting is enabled 3. Make sure Bundle Identif... Read more
EditorGUI.TagField and similar drop-downs do not show mixed values when ...
How to reproduce: 1. Create a new Unity project 2. In the SampleScene select both 'Main Camera' and 'Directional Light' GameObjects ... Read more
Loading scene crashes Editor at DrawUtil::DrawMeshRaw
Steps to reproduce: 1. Open attached project 2. Open "2. Little Planet (Nightmare)" scene Result: Editor crash at DrawUtil::DrawMesh... Read more
C# Script Component from a Package is missing when it is attached to a l...
Reproduction steps: 1. Open the "IN-49608.zip" project 2. Build And Run the project Expected results: Video and audio starts pl... Read more
Sprite animations do not update when Animator parameters change in the P...
Reproduction steps: 1. Open the attached “Project 2D RPG.zip” project 2. Open the “SampleScene” (Assets > Scenes) 3. Build and Ru... Read more
Batching ignores flipped objects
To reproduce the bug please follow the steps 1. Open "Test" project 2. Open "scene" scene 3. Play scene Take a look at "Flipped Pare... Read more
Changing the color for material is not available if shader is set to Spr...
Reproduction steps: # Open “MaterialTest” project # Select “New Material” in the Asset folder # Note that in the Inspector user... Read more
Error assigning 3D texture to 2D texture property '_MainTex' when using ...
How to reproduce: 1. Open user-submitted project (TextureImporterIssues.zip) 2. Create a new Cube GameObject 3. Assign the Cube the ... Read more
AdaptivePerformance scalers are stripped down when Managed Stripping Lev...
Reproduction steps: 1. Open the user's attached project and select Android as the build target 2. Check that Project Settings -> Pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup