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[SPS] Deferred rendering player with SPS crashes on exit
This is a consistent crash upon player exit when single-pass stereo and deferred rendering are used. Read more
MissingReferenceException is thrown when the player is no longer pressin...
How to reproduce: 1. Open the user attached "Momentum.zip" project 2. Enter Play Mode 3. Move around with W-A-S-D and then stop 4. O... Read more
[iOS] XCode always fails to build for iOS8 with any project
[iOS] XCode always fails to build for iOS8 with any project Steps to reproduce: 1. Create a New project 2. Build for iOS 3. Build ... Read more
AudioUtil plays AudioClip in mono when it is cloned
Reproduction steps: 1. Open user's attached project 2. Go to Window > AudioUtil Bug Demo Window 3. In the Project window, select "St... Read more
[UI Toolkit] The colors/style of UI Builder elemetns differes from Game ...
How to reproduce: 1. Open the attached project 2. Open "UIToolkit_scene" scene 3. Open UIDocument for that scene in the UIBuilder wi... Read more
[ShaderCompiler] Shader files that include .cginc files don't record the...
Reproduction steps: 1. Open the attached project "ShaderDependenciesBug" 2. Go to Assets/Marmoset/Shader/Terrain 3. Right click "Mar... Read more
Map details are not fully loaded when in the Player
Steps to reproduce: 1. Open the user’s project 2. Enter Play mode and notice the maze 3. Exit Play mode 4. Build And Run Expected r... Read more
Crash on "projectionTreeBuildStep" when generating several meshes joined...
Reproduction steps: 1. Open project “L-System.zip” 2. Open “MainScene” 3. Enter Play Mode 4. Press the “A” key about 10 times fa... Read more
[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not pa...
[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not packed in atlas When packing sprites imported through PSB imp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup