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Editor crashes in _PluginImporter::GenerateAssetData_ when dragging a ...
Reproduction steps:1. Open the attached project2. Drag and drop "Word" Prefab into Hierarchy-Crash Regression started: 5.3.0f4 Repro... Read more
[SPS] Deferred rendering player with SPS crashes on exit
This is a consistent crash upon player exit when single-pass stereo and deferred rendering are used. Read more
Particles don't get culled when disabled and re-enabled out of Camera's ...
How to reproduce:1. Open the user's project2. Open the "SampleScene" from Assets > Scenes3. Make sure that the Scene window is cl... Read more
Visual Studio continues to warn about unsafe code when unsafe code is en...
How to reproduce:1. Open the attached project ("case-1105512-Unsafe Code.zip")2. Notice the error regarding "unsafe code" in the con... Read more
[Multiplayer] We can't use Start method in classes derived from NetworkL...
Original NetworkLobbyPlayer class uses Start method itself: public void Start(){DontDestroyOnLoad(gameObject);} So, when you try to ... Read more
[ShaderCompiler] Shader files that include .cginc files don't record the...
Reproduction steps:1. Open the attached project "ShaderDependenciesBug"2. Go to Assets/Marmoset/Shader/Terrain3. Right click "Marmos... Read more
No way to return all PhysicsUserData for all BodyUpdateEvents.
No way to retrieve all the PhysicsUserData associated with PhysicsBody for all BodyUpdateEvents in the world. Read more
[TMP] ArgumentNullException thrown on Creating "Sprite Asset" from TextM...
When "Sprite Asset" is created from TextMeshPro in the Project window, it causes the editor to throw ArgumentNullException, refer th... Read more
Mesh distortions during animation if "Optimize Game Objects" is selected
1. Download user attached assets2. Put them in an empty project3. Select 'Skill_3_3'.anim and assign 'LingHou_V2_rig' model to it4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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