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[URP] UnityEngine.GUIUtility:ProcessEvent method throws errors for each ...
How to reproduce: 1. Open the user’s attached “URP_ErrorCheck” project 2. Open the “Scene” Scene 3. Select the “Main Camera” Game... Read more
[Deferred] Two Cameras plus Deferred causes GameView to go crazy (regres...
To reproduce: 1. Open attached project 2. Open TestScene 3. Notice that the game view goes "crazy" Read more
When creating a URP Lit shader graph is the "Opaque Texture" is enabled,...
[Issue tracker|https://issuetracker.unity3d.com/issues/worker0-texture-creation-failed-and-worker0-nullreferenceexception-errors-app... Read more
[ECS] Cameras that are enabled before entering Play Mode do not display ...
How to reproduce: 1. Open attached project "fg-ecs.zip" 2. Open 'World' scene (10101 Software > World Engine > Scenes) 3. Enter play... Read more
[Shadergraph] Collapse node button no longer works
Does not reproduce on 9.x.x branch Repro steps: 1. Create an "Add" node 2. Click the "Collapse node" button in the upper right Expec... Read more
Error "Resolve of invalid GC handle" is thrown when calling GUI.Window()...
How to reproduce: 1. Open the project “IN_27235” 2. Press “Test” → “Window” 3. Enter the Play Mode Expected result: no error in the... Read more
TEST 2022 05 10 (multi port)
How to reproduce: This is the test This is the test This is the test This is the test Read more
Bug displaying wireframe on SceneView with Stencil Greater, Less and Not...
How to reproduce: 1. Open attached project 2. Open scene testScene.unity 3. In the Scene view change the view type from Shaded to W... Read more
Reserialize asset in text mode doesn't work if ScriptableObject has suba...
To reproduce: 1. Open attached project 2. Change serialization mode to "Force Text" 3. Reimport all assets 4. Notice that "Nested A... Read more
ScriptableObjects are deleted when building Addressables
Reproduction steps: 1. Open the attached project “TestAddressablesScriptableObjects” 2. Click “AddressablesAndScriptableObjectTest... Read more
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