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Fixed in 2019.3.X

Fixed in 2018.4.X, 2019.2.X



Found in


Issue ID




[iOS][ODR] Xcode fails building project which uses on demand resources



How to reproduce:
1. Open the attached project
2. Make sure "use on demand resources" setting is enabled
3. Make sure Bundle Identifier is set in Player Settings
4. Build Xcode project
5. Open built project in Xcode and try to build on device
6. Build fails with errors:
On-Demand Resources is enabled (ENABLE_ON_DEMAND_RESOURCES = YES), but the PRODUCT_BUNDLE_IDENTIFIER build setting is empty (in target 'Unity-iPhone')

-I get as many errors as many times "Resource("name", GetPath("name")).AddOnDemandResourceTags("name")" is called
-If ODR are not used in script and is simply enabled in player settings, this issue doesn't exist
-Xcode Version 10.1 (10B61)

Reproducible: 2019.2.0a10, 2019.2.0a1, 2019.1.0b7, 2019.1.0a1, 2018.3.0b12, 2017.4.23f1, 2017.2.3p1, 5.6.7f1

Comments (1)

  1. Murillo

    Apr 09, 2019 16:13

    any idea when we'll be able to get a version where this issue is fixed?

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