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In Progress
Fixed in 6000.0.35f1, 6000.1.0a9
Fix In Review for 2022.3.X
Votes
1
Found in
2021.3.40f1
2022.3.37f1
6000.0.12f1
6000.1.0a1
7000.0.0a1
Issue ID
UUM-75319
Regression
No
[HDRP] Wrong scene-color sampling when injecting a custom pass on `Before PostProcess`
*Steps to reproduce:*
# Open attached project
# Open the "OutdoorScene" scene.
# Select the "Main Camera" and enable the "Allow Dynamic Resolution" toggle (under "Rendering").
# Hit Play.
*Actual results:* The HD Scene color is sampled but using the wrong RTHandles scale-factors.
*Expected results:* The result shouldn't really change aside from DRS artifacts.
*Reproducible with versions:* 6000.0.12f1, 2022.3.37f1, 2021.3.40f1
*Not reproducible with versions:* -
*Can’t test with versions:*
*Tested on (OS):* MacOS (Arm64)
*Notes:*
* The behaviour of `HDSceneColorNode` seems to be wrong when injecting a custom Post-Process pass on the `Before Post Process` injection-post.
* More info [here|https://forum.unity.com/threads/regression-bad-hd-scene-color-when-used-in-custom-pass-before-post-process-injection-point.1606506/#post-9922977]
* Video of the result [here|https://gyazo.com/4b5408aaa2f7a5012a3d4180293bd037]
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