Search Issue Tracker
Fixed in 2022.3.59f1
Fixed in 2022.3.X, 6000.0.X, 6000.1.X, 7000.0.0a1
Votes
5
Found in
2021.3.40f1
2022.3.37f1
6000.0.12f1
6000.1.0a1
Issue ID
UUM-75319
Regression
No
[HDRP] Wrong scene-color sampling when injecting a custom pass on `Before PostProcess`
Steps to reproduce:
- Open attached project
- Open the "OutdoorScene" scene.
- Select the "Main Camera" and enable the "Allow Dynamic Resolution" toggle (under "Rendering").
- Hit Play.
Actual results: The HD Scene color is sampled but using the wrong RTHandles scale-factors.
Expected results: The result shouldn't really change aside from DRS artifacts.
Reproducible with versions: 6000.0.12f1, 2022.3.37f1, 2021.3.40f1
Not reproducible with versions: -
Can’t test with versions:
Tested on (OS): MacOS (Arm64)
Notes:
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
- Warnings due to obsolete Object.FindObjectsByType<T> usage and [SerializeReference] are logged when opening the Netcode for Entities setup scene
- Non-standard pointers cannot change Inspector values with arrow controls when crossing Inspector area
- No longer able to change the Toggle or Slider GameObjects' Target Graphic value and a NullReferenceException is thrown when the Target Graphic value is set to None at any point
Add comment