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Fixed in 2022.3.59f1

Fixed in 2022.3.X, 6000.0.X, 6000.1.X, 7000.0.0a1

Votes

5

Found in

2021.3.40f1

2022.3.37f1

6000.0.12f1

6000.1.0a1

Issue ID

UUM-75319

Regression

No

[HDRP] Wrong scene-color sampling when injecting a custom pass on `Before PostProcess`

Steps to reproduce:

  1. Open attached project
  2. Open the "OutdoorScene" scene.
  3. Select the "Main Camera" and enable the "Allow Dynamic Resolution" toggle (under "Rendering").
  4. Hit Play.

Actual results: The HD Scene color is sampled but using the wrong RTHandles scale-factors.

Expected results: The result shouldn't really change aside from DRS artifacts. 

Reproducible with versions: 6000.0.12f1, 2022.3.37f1, 2021.3.40f1

Not reproducible with versions: -

Can’t test with versions: 

Tested on (OS): MacOS (Arm64)

Notes:

  • The behaviour of `HDSceneColorNode` seems to be wrong when injecting a custom Post-Process pass on the `Before Post Process` injection-post.
  • More info here 
  • Video of the result here

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