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Fixed
Fixed in 2021.3.17f1, 2022.2.3f1, 2023.1.0a23
Votes
0
Found in
2021.3.13f1
2022.1.22f1
2022.2.0b14
2023.1.0a17
Issue ID
UUM-19330
Regression
Yes
Changing the color for material is not available if shader is set to Sprites/Default
Reproduction steps:
- Open “MaterialTest” project
- Select “New Material” in the Asset folder
- Note that in the Inspector user can change the Albedo (color) of the material
- In the Inspector for the “New Material” change Shader to Sprites/Default
- Observe the Inspector
Expected result: user can still change the color of the material
Actual result: user can’t change the color of the material
Reproducible with: 2021.3.7f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b14, 2023.1.0a17
Not reproducible: 2020.3.41f1, 2021.3.6f1
Reproduced on: Windows 10
Note: in Sprites/Default shader the Albedo alternative would be called Tint. User can change color if the shader is reverted back to Standard
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Resolution Note (fix version 2022.2.3f1):
fixed in 2022.2.3f1
Resolution Note (fix version 2021.3.17f1):
fixed in 2021.3.17f1