Search Issue Tracker

Fixed

Fixed in 2021.3.17f1, 2022.2.3f1, 2023.1.0a23

Votes

0

Found in

2021.3.13f1

2022.1.22f1

2022.2.0b14

2023.1.0a17

Issue ID

UUM-19330

Regression

Yes

Changing the color for material is not available if shader is set to Sprites/Default

--

-

Reproduction steps:

# Open “MaterialTest” project
# Select “New Material” in the Asset folder
# Note that in the Inspector user can change the Albedo (color) of the material
# In the Inspector for the “New Material” change Shader to Sprites/Default
# Observe the Inspector

Expected result: user can still change the color of the material
Actual result: user can’t change the color of the material

Reproducible with: 2021.3.7f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b14, 2023.1.0a17
Not reproducible: 2020.3.41f1, 2021.3.6f1

Reproduced on: Windows 10

Note: in Sprites/Default shader the Albedo alternative would be called Tint. User can change color if the shader is reverted back to Standard

  1. Resolution Note (fix version 2022.2.3f1):

    fixed in 2022.2.3f1

  2. Resolution Note (fix version 2021.3.17f1):

    fixed in 2021.3.17f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.