Search Issue Tracker
Fixed
Fixed in 6000.0.14f1
Votes
0
Found in
6000.0.10f1
Issue ID
UUM-75315
Regression
Yes
Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup
Steps to reproduce:
- Open a Unity Project on a computer with a multi-monitor setup.
- Undock one of the editor windows (e.g. Game window) so it is floating on your main window.
- Disconnect one of your additional monitors
Actual results: The floating window will disappear and become completely inaccessible. Trying to open the window again (e.g. through Window > General > Game for the Game window) will do nothing. You need to reconnect the additional monitor for it to become accessible again.
Expected results: The floating window will remain.
Reproducible with versions:
- 6000.0.10f1
- 2023.2.20f1
- 2023.2.0a14
Not reproducible with versions:
- 2023.2.0a13
- 2022.3.36f1
- 2021.3.40f1
Can’t test with versions:
Tested on (OS): Windows 11
Notes:
- This bug is not reproducible all the time. If the bug does not occur try:
** Re-dock the window and then re-do the repro steps from step 2.
** Re-dock the window. Then restart the editor and re-do the repro steps from step 2.
* Try with another editor window (e.g. if you used the Game window, then try using the Animator or Scene window).
There is a less severe version of this bug that affects the Editor Windows even on earlier Unity versions than this bug. That issue has been linked to this one.
** UUM-75313 Floating Editor Windows resize to smallest size when disconnecting monitor on multi-monitor setup - Unity JIRA (unity3d.com)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
Resolution Note (fix version 6000.0.14f1):
Fixed the issue where sometimes secondary windows become inaccessible when the monitor they are displayed on is disconnected.