Search Issue Tracker

Active

Votes

2

Found in

6000.0.9f1

Issue ID

UUM-75338

Regression

Yes

“Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused

--

-

Reproduction steps:
1. Open the “ReproProject“ project
2. Select the “Assets/Settings/High_PipelineAsset_ForwardRenderer“ asset
3. Enable “Copy Screen Renderer Feature” Renderer Feature in the Inspector window
4. Observe the Console window

Expected result: No errors are thrown in the Console window
Actual result: “Render Graph Execution error”, “Exception: Compiler error: Pass is marked as beginning a native sub pass but no pass is currently active.”, “Expected 3 render pass(es), 2 were executed“ errors are thrown in the Console window

Reproducible with: 6000.0.6f1, 6000.0.9f1
Not reproducible with: 6000.0.5f1
Couldn’t test with: 2021.3.40f1, 2022.3.37f1

Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested

Note: Errors are thrown only when the Scene View is focused, if the Scene View is hidden and the Game View is focused, the errors stop

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.