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Votes

0

Found in

2022.3.37f1

6000.0.10f1

Issue ID

UUM-75320

Regression

Yes

Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms

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How to reproduce:
1. Open the “IN_79678” project
2. In the Build Settings make sure the iOS or Android platform is selected
3. In the project window select the “Snow_terrain_layer 1” Terrain layer
4. In the Inspector make sure the “T_snow_normal” normal map is assigned
5. Wait for the Domain to reload and background tasks to finish executing
6. Observe the Terrain in the Game View

Expected result: Terrain is white
Actual result: Terrain has a yellow tint

Reproducible with: 2022.3.21f1, 2022.3.37f1, 6000.0.10f1
Not reproducible with: 2021.3.40f1, 2022.3.20f1

Reproducible on:
Sonoma 14.5 (editor)
Windows 10 Pro (editor)
VLNQA00357, iPhone 12 Mini (Player)
VLNQA00348, iPad Air (4th generation) (Player)
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540 (Player)
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
Not reproducible on: No other environment tested

Notes:
- Reproducible if iOS or Android platform is selected
- Also reproducible in the iOS and Android Players
- Disabling the Normal map from the “Snow_terrain_layer 1” Terrain layer fixes the issue

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