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Fixed in 2018.3.X

Fixed in 2017.4.X, 2018.2.X



Found in


Issue ID




Input buffering and responsiveness issue for Linux Standalone builds with low framerate



To reproduce:
1) Open attached project and ThirdPersonCharacter scene
2) Create new script
3) In Start function, add "Application.targetFrameRate = 10;" and save the script
4) Attach that script to any object in scene
5) Build and run for Linux
6) Use arrow keys/WASD to move

Expected: Character stops immediately after input ends
Actual: Character continues running for 20+ seconds even if all buttons are released

Reproduced in 2017.4.5f1, 2018.2.0b7

Not reproduced in Win Standalone

Comments (14)

  1. luluckseo

    Aug 19, 2021 00:49

    You made it. Thank you.

  2. BurningToad

    Jul 11, 2018 21:19

    Same issue still exists in 2018.2.0f2

  3. Sorthious

    Jul 11, 2018 15:08

    Please fix this and other performance hindering bugs so we can enjoy Unity as much as Windows users.

  4. castigliones

    Jul 11, 2018 14:24

    This issue is preventing upgrading to latest version of Unity on Linux for builds - please address ASAP.

  5. Ravenscar

    Jul 11, 2018 07:51

    Please fix this issue.

  6. Kaffien

    Jul 11, 2018 04:12

    Please fix this issue. I'd love to play SOTA I. Linux again!

  7. bpatrickinga

    Jul 11, 2018 03:56

    I know the Win base is bigger but please allocate some resources to get Unity stable on all platforms. I am not even asking for same level of features but stability is urgent!

  8. Ben_Hroth

    Jul 11, 2018 02:39

    Love Unity, but this needs prompt addressing.

  9. U235Sentinel

    Jul 09, 2018 22:23

    This needs to be fixed. It's been an issue for months.

  10. Woodchuck5

    Jul 09, 2018 19:45

    Pretty please with ice cream and chocolate drizzle on top fix this!

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