Search Issue Tracker
Fixed
Fixed in 2020.3.37f1, 2021.3.5f1
Votes
25
Found in
2020.3.35f1
2021.3.4f1
Issue ID
UUM-7683
Regression
Yes
List element overlaps everything when using Serializable struct/class
Reproduction steps:
1. Open the attached project
2. Open “Assets/Scenes/SampleScene.unity”
3. Click “Cube” GameObject
5. In the Inspector window, click on “Element 0” to expand it
Expected result: Expanded element window does not overlap
Actual result: Expanded element window overlaps everything (see the attached image)
Reproducible with: 2020.3.35f1, 2021.3.4f1
Not reproducible with: 2019.4.39f1, 2020.3.34f1, 2022.1.0a1, 2022.1.4f1, 2022.1.0a16
Reproducible on: Windows 10 Pro 20H2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API
- Crash on TextCore::OTL_GPOS_TableReader::GetLookupList when changing to a specific Font in the UI Builder
- Reverting [SerializeReference] List property creates persistent element overrides in Prefab Variants
TenaciousDan
Nov 16, 2022 16:18
I'm on 2020.3.39f1 and I still get this issue when using nested properties that have foldouts...
Here I posted an image showing the problem:
https://forum.unity.com/threads/error-displaying-nested-arrays-in-the-inspector.1104037/#post-8523263