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Fixed
Fixed in 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3
Votes
0
Found in
6000.0.50f1
6000.1.6f1
6000.2.0b4
Issue ID
UUM-108565
Regression
Yes
Material property block emits and reflects incorrect color when baked Indirect Light is used
Reproduction steps:
1. Open the attached “IN-103652.zip” project
2. Open the “SampleScene”
3. Open the Lighting Window (Ctrl+9)
4. Click Generate Lighting
5. Observe the Cube’s colors in the Game view (specifically the blue Cube on the right and smaller Cubes)
6. Open the Scene view
7. In the Scene view toolbar change the Draw Mode to Debug
8. Choose the “Baked Lightmap” mode
9. Observe the Scene view
Expected result: Cubes emit and reflect color corresponding to their original color
Actual result: The blue Cube emits and reflects red color, and the smaller Cubes emit incorrect colors
Reproducible with: 2023.1.0a20, 6000.0.50f1, 6000.1.6f1, 6000.2.0b4
Not reproducible with: 2022.3.62f1, 2023.1.0a19
Reproducible on: Windows 10 (user reported), Windows 11
Not reproducible on: no other environment tested
Note:
- Also reported on discussions: [https://discussions.unity.com/t/material-property-block-doesnt-work-with-backing-indirect-light/1569741|https://discussions.unity.com/t/material-property-block-doesnt-work-with-backing-indirect-light/1569741|smart-link]
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