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2D Animation package has a compilation error when the Entities package i...
How to reproduce: 1. Create and open a new project 2. Install 2D Animation package 3. Install Entities package Expected result: the... Read more
[IMGUI] Hierarchy and Project window Overlaps when resizing the Package ...
When Package Manager window is docked with Scene View, if Package Manager window resize then it cause Hierarchy window overlaps with... Read more
Editor crashes when calling an Animation event with an invalid Scriptabl...
How to reproduce: 1. Open user-submitted project (Pong.zip) 2. Open the MainScene 3. Enter Play Mode 4. Click on one of the main men... Read more
Transparency has incorrect behaviour
How to reproduce: 1. Create a new URP unity project. 2. Use the sample scene 3. Change Wood material used by the stud frame used in ... Read more
[Mobile] Input.mousePosition returns delayed result when dragging on the...
Reproduction steps: 1. Open the project in "DragLag.zip" and open "SampleScene" 2. Build the project for iOS and deploy it to a devi... Read more
Particle System does not update the referenced Sprite when changing PPU ...
Reproduction steps: 1. Open the project from the attached file "1249923.zip" 2. Open the SampleScene and select "Particle System" in... Read more
AssetDatabase RenameAsset does not throw "Destination path name does alr...
How to reproduce: 1. Setup a perforce server and connect with the Editor 2. Checkout the files 3. In Project window, select Assets/... Read more
[2D] In Sprite atlas, the " Show Platform setting for" button is overlap...
Steps to repro: 1. Create a new project with 2D Template 2. Project > Create > 2D > Sprite Atlas > Inspector > Show Platform setting... Read more
Previous Scene's visual information appears outside of Scene's Camera vi...
To reproduce: 1. Open user's attached project 2. Add Scene "First" to Hierarchy from the Scenes folder in Assets 3. Go into Play Mod... Read more
DrawMeshInstancedIndirect fails to render opaque pass when using OpenGL ...
Steps to reproduce: 1. Open user's attached project "InstancingRenderingBugs.zip" 2. Build it to Android 3. Notice that nothing is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window