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[VFX] Unexpected inconsistent naming of sorting priority settings
In VFX Particle Output, we can control the sorting priority of the material thanks to a settings named "material offset".URP & H... Read more
Custom shader errors do not log errors on build
Reproduction steps:1. Open the attached project "CustomShaderError.zip"2. Build the project Expected result: Build logs errors when ... Read more
'Should not be capturing when there is a hotcontrol' warning after closi...
Steps to reproduce:1. Open the attached "RealtimeGIBugUVCharts" project and 'SampleScene' Scene2. In the Hierarchy select Cube GameO... Read more
Built Project is skipping frames when the Graphics API is set to Vulkan
Steps to reproduce:1. Open the linked project "ReproProject"2. Press File>Build and Run3. Observe the opened Project window Expec... Read more
ProjectSettings.asset writes the value out as 2 when adjusting the Playe...
How to reproduce:1. Open project "ProjectTesting.zip"2. Go to Build Settings (File>Build Settings)3. Build for the iOS4. Go to th... Read more
[HDRP] Physically Based Sky produces NaN values on Intel HD Graphics
How to reproduce:1. Open user-submitted project2. Press Play3. Inspect Game View Expected result: You will see the sun shining in na... Read more
Crash when generating lightning
Reproduction steps:1. Open the user's attached project2. Open the scene 'Scenes\test2'3. Tap on 'Auto Generate Lightning' at the bot... Read more
Unity doesn't close for long time after performing Android APK/AAB Builds
How to reproduce it:1. Open the attached project "New Unity Project-4.zip"2. Build it for Android3. Close Unity4. Notice Unity shutd... Read more
NullReferenceException errors are thrown after exiting Play mode when "E...
How to reproduce:1. Open the attached project "clothBug"2. Open the Scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the H... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Dialog Text during the Confirmation stage of Bug Report Submission is cut off when the Bug Reporter Window is resized to it's smallest possible size