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Default integer values is 0 in arrays of serializable classes even if in...
To reproduce: 1. Open attached project 2. Open "Main" scene 3. Select "SerializedDefaultsTest" game object in the Hierarchy 4. In th... Read more
Disappeared watermark from development build
Steps to reproduce: 1. Create new empty Unity project. 2. Build and Run standalone development build. 3. Press play. 4. Notice righ... Read more
ReflectionProbe Previews Do Not Scale With Scene 'Gizmo Size'
Info ==== Version 5.3.0f3 (fdc0acad47d2) Tue, 01 Dec 2015 19:16:49 GMT Branch: 5.3/release Decription ========== The large mirror... Read more
Array size is not changeable in the Inspector
To reproduce: 1. Open attached project 2. Open "test" scene 3. Select "GameObject" game object in the Hierarchy 4. Change "Test" arr... Read more
[Android] Crash on instantiating UnityPlayer without Activity
Crash on instantiating UnityPlayer without Activity Steps to repro: 1) Create an new Unity project 2) Switch platform to Android 3)... Read more
[WSA][UWP] On ARM devices rectangle is displayed instead of development ...
Regression from 5.4.0a4 Repro steps: 1. open new project. 2. build and run development build to WSA or UWP platform. 3. deploy appl... Read more
[UWP] Surface tablet doesn't respect orientation settings when set to ta...
When application is starting to launch, orientation seems to be correct, but after splash screen loading, orientation is not respect... Read more
[StandardShaderMaterial] Pressing enter in emissive field resets value t...
To reproduce: 1. Create a material 2. Change emission color (anything except black) 3. Change emission value and press enter 4. Inst... Read more
[ImageEffects] SMAA temporal causes shadowmap flickering/artifacting
Any temporal setting on SMAA causes flickering and artifacting in the shadowmap. Repro steps: 1) Open attached project and scene "... Read more
[RealtimeGI] Inconsistent trees lighting in built application when using...
Steps to reproduce: 1. Download and open attached project (link in edit notes) 2. Open 'EditorScene' 3. Rebuild lightmaps with curr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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