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1
votes
Duplicate

Default integer values is 0 in arrays of serializable classes even if in...

Serialization

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Nov 28, 2015

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Version/s: 5.2.3f1

To reproduce: 1. Open attached project 2. Open "Main" scene 3. Select "SerializedDefaultsTest" game object in the Hierarchy 4. In th... Read more

0
votes
Fixed

Disappeared watermark from development build

Deployment Management

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Dec 07, 2015

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Version/s: 5.4.0a5

Steps to reproduce: 1. Create new empty Unity project. 2. Build and Run standalone development build. 3. Press play. 4. Notice righ... Read more

0
votes
Postponed

ReflectionProbe Previews Do Not Scale With Scene 'Gizmo Size'

Scene/Game View

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Dec 07, 2015

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Version/s:

Info ==== Version 5.3.0f3 (fdc0acad47d2) Tue, 01 Dec 2015 19:16:49 GMT Branch: 5.3/release Decription ========== The large mirror... Read more

0
votes
Fixed

Array size is not changeable in the Inspector

Inspector Functionality

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Dec 07, 2015

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Version/s: 5.4.0a5

To reproduce: 1. Open attached project 2. Open "test" scene 3. Select "GameObject" game object in the Hierarchy 4. Change "Test" arr... Read more

1
votes
Fixed

[Android] Crash on instantiating UnityPlayer without Activity

Android

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Dec 07, 2015

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Version/s: 5.3.0f2

Crash on instantiating UnityPlayer without Activity Steps to repro: 1) Create an new Unity project 2) Switch platform to Android 3)... Read more

0
votes
Fixed

[WSA][UWP] On ARM devices rectangle is displayed instead of development ...

Windows Store Apps

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Dec 07, 2015

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Version/s: 5.4.0a5

Regression from 5.4.0a4 Repro steps: 1. open new project. 2. build and run development build to WSA or UWP platform. 3. deploy appl... Read more

0
votes
Fixed

[UWP] Surface tablet doesn't respect orientation settings when set to ta...

Windows Store Apps

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Dec 07, 2015

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Version/s: 5.4.0a5

When application is starting to launch, orientation seems to be correct, but after splash screen loading, orientation is not respect... Read more

0
votes
Duplicate

[StandardShaderMaterial] Pressing enter in emissive field resets value t...

Shaders

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Dec 03, 2015

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Version/s: 5.4.0a4

To reproduce: 1. Create a material 2. Change emission color (anything except black) 3. Change emission value and press enter 4. Inst... Read more

0
votes
Won't Fix

[ImageEffects] SMAA temporal causes shadowmap flickering/artifacting

Image Effects

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Dec 07, 2015

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Version/s: 5.4.0a4

Any temporal setting on SMAA causes flickering and artifacting in the shadowmap. Repro steps: 1) Open attached project and scene "... Read more

0
votes
Not Reproducible

[RealtimeGI] Inconsistent trees lighting in built application when using...

Global Illumination

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Nov 15, 2015

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Version/s: 5.3.0f1

Steps to reproduce: 1. Download and open attached project (link in edit notes) 2. Open 'EditorScene' 3. Rebuild lightmaps with curr... Read more

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