Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a10
Issue ID
1102440
Regression
Yes
[Android][Vulkan] Terrain with Draw Instanced enabled is not rendered on Android devices with Adreno GPU
How to reproduce:
1. Open attached "TerrainNotRendered" project
2. Build&Run "SampleScene" to Android
3. Launch application
Expected result - Terrain with Draw Instanced setting enabled should be rendered
Actual result - Terrain with Draw Instanced enabled is not rendered on Adreno devices
Reproducible with - 2019.1.0a10 (84f9b5a9b69f)
Not reproducible with - 2019.1.0a9(0acd256790e8), 2019.1.0a8
Notes:
1. Does not reproduce with GLES3, reproducible with Vulkan
2. Happens in both Built-In and LWRP rendering pipelines
DUT:
Reproducible with:
VLNQA00145, Samsung Galaxy S9 (SM-G960U1), Android 8.0.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00146, Htc 10 (HTC 10), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00101, Samsung Galaxy Note8 (SM-N950U), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00139, Vivo Xplay6 (vivo Xplay6), Android 7.1.1, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00005, Samsung Galaxy S7 (SM-G930V), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
Not reproducible with:
N/A, Samsung Galaxy S7 (SM-G930F), Android 7.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00164, Samsung Galaxy S8 (SM-G950F), Android 8.0.0, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGL] ExposedReference<Transform>.Resolve() is not generated correctly in WebGL
- Resizing Profiler Module Details panel and releasing mouse button outside Unity doesn't cancel resize
- "Auto-hide gizmos" preference is not saved when reopening the project
- Sampling a custom depth texture on a machine with a GTX 1080 makes object's textures display the wrong color when in Play mode or Player
- Terrain is missing the Hidden/TerrainEngine/Details/WavingDoublePass shader when AssetBundles are built in older Unity Versions
Add comment