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[Input System] Mouse and Touchscreen control schemes are ambiguous when ...
Reproduction steps: 1. Open the attached project ("case_1255580-TouchSchemes.zip") 2. Open the repro scene ("SampleScene") 3. Enter ... Read more
[HDRP] Editor throws errors when Custom Pass DrawRenderersCustomPass is ...
How to reproduce: 1. Open attached project "case1260303.zip" and scene "SampleScene" 2. Enter Play Mode 3. Leave Play Mode 4. Observ... Read more
Project settings Graphics APIs naming is inconsistent when using WebGL p...
To reproduce: 1. Open attached project ("case_1182462.zip") 2. Select Edit > Project Settings > Player > WebGL settings > Other Sett... Read more
Unable to import NuGet packages Microsoft.Bcl.AsyncInterfaces, System.Th...
How to reproduce: 1. Open the attached Example 2.zip project 2. Open the Sample Scene and inspect the errors in the Console window ... Read more
[SRP] Crash in ScriptableBatchRenderer::RenderMultipleMeshes when render...
How to reproduce: 1. Open user-submitted project (example.zip) 2. Open the SampleScene with a layout, that renders the Scene or Game... Read more
[Cinemachine]Recomposer effects appear in game view after virtual camera...
Steps To Reproduce: 1. Create a new Project 2. Package Manager > Cinemachine > Install 3. Cinemachine > Create Virtual Camera 4. Vi... Read more
[Android][Vulkan][URP] Frame Debugger shows white draw calls for SRP Bat...
Reproduction steps: 1. Open the user-submitted project "VfxGraph_MobileEvaluation.zip" 2. Build and run for Android 3. Open Frame De... Read more
The value of a float or double field becomes "0" when inputting "0/0" in...
How to reproduce: 1. Open the project "case_1257445-NaN" 2. Open the Scene "SampleScene" 3. Select the "GameObject" in the Hierarchy... Read more
Editor crashes on AnchoredJoint2D::ConfigureDistance when loading a spec...
Reproduction steps: 1. Open the user's attached "Angry.zip" project 2. Load the "Level1" scene -- Observe the crash Reproducible wi... Read more
Multi-tap and tap interactions in the same Action doesn't work properly
How to reproduce: 1. Open the attached "Multi-tap and Tap interactions bug" 2. Open the Sample Scene and enter the Play mode 3. Tap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
- ScalableBufferManager does not work correctly when MSAA and RenderGraph Compatability are enabled
- Sprite artefacts appear when Sprite Packer is enabled
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag