Search Issue Tracker
Font.textureRebuilt does not always get called when textures are generated
Issue: the texture atlas is being regenerated by seeing the textures on screen. But when both textures are generated, only one callb... Read more
[Windows][TextureImporter] dds texture produces line artifacts
To reproduce: 1. Create new project 2. Add the attached "rgbtest.dds" file into the Assets folder Desired outcome: Image colours ... Read more
UI "Fullscreen" checkbox becomes unresponsive after being used twice
Reproduction steps: 1. Open "FullscreenBug.zip" project 2. Build and launch Application 3. Click the "Fullscreen" Checkbox (Notice ... Read more
Unity crashes when Marshal.StructureToPtr is used
How to reproduce: 1. Download attached project 2. Open "111" Scene 3. Press Play Expected result: Unity should not crash Actual re... Read more
Individual installers unnecessarily detect and show a warning about Vis...
Steps to reproduce: 1. Create a new Unity Project 2. Create a new script and open it in Visual Studio 2017 3. Go back to he Editor a... Read more
DrawMeshInstancedIndirect start instance location doesn't work on Windows
To reproduce: 1) Open attached project and scene 2) Play it Expected (Result on Mac): http://puu.sh/x5Fc7/d8a11758ac.jpg Actual (Re... Read more
ClosestPoint returns invalid value when collider is off-center and it's ...
Reproduction steps: 1. Download project "TestContact.zip" and open in Unity 2. Open scene "TestContact" Actual: "[BROKEN]ScaledPare... Read more
[Regression][Windows] Crash in QuadTreeNode::PrepareBuffers when opening...
Steps to repro: 1. Open attached project (see owncloud link in the comment) and 'TreeOcclusionBug' scene; 2. Double-click on Main C... Read more
Color doesn't change when using color picker
To reproduce: 1. Open empty project 2. In Project window, create a new Material 3. In Material's Inspector window, try changing Albe... Read more
Upgrading to plugin 1.12.0 breaks existing Receipt Validation due to int...
Upgrading to plugin 1.12.0 breaks existing Receipt Validation due to introduction of UnityChannelTangle Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls