Search Issue Tracker
By Design
Votes
0
Found in [Package]
3.3.0
Issue ID
1101372
Regression
No
[LWRP]Second camera with 'don't clear' mode breaks if it's viewport is changed during playmode
Steps to reproduce:
1. Download and open the attached project
2. Enter Playmode
3. Change any Viewport Rec variable for object "Camera"
Expected result: that camera's viewport gets changed, but otherwise rendering continues
Actual result: camera's rendering background space is filled with black color
Reproduced on 2018.2.17f1, 2018.3.0b11, 2019.1.0a10 with LWRP, 3.3.0, 4.2.0, 5.0.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Texture Compression default texture format is set to PVRTC when building via script BuildPipeline.BuildPlayer
- [Android][GameActivity] APK built with Development Build enabled gets flagged as having Malware
- Default name of manually created Global Light 2D GameObject differs from the one included in the initial project Scene
- Option for "Acceleration Structure Build Flags" cannot be toggled when Lightmaps have been Generated for a Mesh Renderer
- Lights in Batch keep resetting to 0 in the Light Batching Debugger when a new GameObject is created and the mouse cursor is hovered over the Inspector window
Resolution Note:
LWRP doesn't support CameraClearFlags.DepthOnly or CameraClearFlags.DontClear. These settings have been removed in 19.1. These options require a readback from backbuffer or previous camera render target and that comes with hidden performance cost, especially in mobile.