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[PostProcessing] [Mobile] [Gles2] Bloom effect gives way too bright output
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to Gles2 3) Build and Run proje... Read more
Sprite asset references are missing after upgrading
Some sprite asset references are missing after upgrading a project to 2019.1.0a10 (and occasionally a9). Reproduction Steps: 1. Ope... Read more
[GL/GLES3] Particles texture is rendered on the ground on some devices
How to reproduce: 1. Open the attached project 2. Make sure Graphics API is set to GLES3 3. Build and run 27_OrbitalVelocity_ArtScen... Read more
TypeLoadException is thrown when selecting script
How to reproduce: 1. Open the user-submitted project ("Matsueri.zip") 2. Select the Unit script in the Project Browser and observe e... Read more
Shortcut Manager - Profile naming modal window layout breaks when window...
If you resize the profile naming modal window, the layout will break. Applies to both the "Create New Profile" and "Rename" modal wi... Read more
[Terrain] Progressive lightmap baking spams the console with errors when...
Repro steps: - Downlaod attached project from the comments section; - Open 't1' scene - Go to Lighting window, make sure the baking ... Read more
[Improved Prefab] Editor crashes while selecting "Insert base" for a Pre...
Editor crashes while selecting "Insert base" for a Prefab Variant from 'Change base in currently open Variant' pop-up window Steps... Read more
Dragging prefab into a custom package does not refresh Asset Database
Steps to reproduce: 1. Create a new project 2. Create a custom package folder in Packages 3. Drag a gameobject into the package fold... Read more
Horizontal Layout Group and Vertical Layout Group "Child controls size" ...
How to reproduce: 1. Create a new project and in the Hierarchy Window create an empty game object 2. Add a "Horizontal Layout Group"... Read more
[iOS] Screen.safeArea does not change when Screen.width and Screen.heigh...
Screen.safeArea is using original device resolution and not current resolution so changing resolution using Screen.SetResolution doe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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