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After removing some assets the "AssetBundleBuild[]" map does not rebuild...
Steps to reproduce: 1. Open the attached project 2. Click on Menu > TestAB > Create AssetBundles (Map) > 1. All Assets 3. Note that ... Read more
Continuously creating lists leads to a memory corruption and crash
Steps to reproduce: 1. Download the latest attached project(oc link) 2. Enter Playmode 3. Exit Playmode 4. Repeat steps 2-3 until it... Read more
Editor crashes in physx::Scb::Cloth::wakeUp when network destroys object...
To reproduce: 1. Open 2 instances of the attached build (see link in the edit) 2. In one instance, press Play, Create and enter the... Read more
ShadowMask is not displayed in Frame Debugger(Light.alreadyLightmapped c...
Reproduction steps: 1. Download project "teststaticSmall.zip" and open in Unity 2. Select scene "LightMapTest" 3. Enable Play mode 4... Read more
GL.IssuePluginEvent freezes the Editor on second launch with C# .NET 4.6...
Steps to reproduce: 1. Open the attached project 2. Open the test scene 3. Play the scene 4. Stop the scene 5. Play the scene 6. Obs... Read more
[Cloth] Repeatedly destroying objects with Cloth components causes Runti...
How to reproduce: 1. Download attached project 2. Open "Main" Scene 3. Press Play 4. Shoot into enemy "Spider" with "Projectile" usi... Read more
[New scripting runtime] Linking problem Kinect v2 SDK .NET 4.6
TypeLoadException while trying to load Kinect libs with .Net 4.6 profile. 1. What happened From this forum post: https://forum.unit... Read more
Editor Freeze / Graphic Issues on disabled Images after reparenting
Steps to reproduce editor freezing: 1. Open user attached project "CrashProject II.zip" 2. Enter play mode 3. Wait a couple of secon... Read more
Editor Crash in Renderer::CheckConsistency
Steps to reproduce: 1. Switch the platform to iOS 2. On the toolbar, press "BossAlien/Utilities/Cache Clearing/Clear ALL" 3. Launch ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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