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Crash on object:runtime_invoke_void__this__ after calling Null.Equals in...
How to reproduce: 1. Open the "Try_Crash_Repro.zip" project 2. Open the "SampleScene.unity" 3. Press Play Actual result: Unity cras... Read more
AssetDatabase.ForceReserializeAssets() breaks the scene when used in OnE...
How to reproduce: 1. Download the attached 'script.cs' 2. Create a new Unity project and import the script 3. Drag the script onto a... Read more
[ShaderGraph]BlackboardProvider.cs uses int instead of float value by de...
Steps to reproduce: 1. Create a new project 2. Import ShaderGraph package 5.1.0 or 5.0.0. 3. Wait for compilation to complete: Resu... Read more
Shortcut Manager - There is no confirmation prompt when deleting profiles
When you delete a profile from the Shortcut Manager, there is no confirmation prompt. Since this is a destructive action that cannot... Read more
[PostProcessing] [Mobile] [Gles2] Bloom effect gives way too bright output
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to Gles2 3) Build and Run proje... Read more
Sprite asset references are missing after upgrading
Some sprite asset references are missing after upgrading a project to 2019.1.0a10 (and occasionally a9). Reproduction Steps: 1. Ope... Read more
[GL/GLES3] Particles texture is rendered on the ground on some devices
How to reproduce: 1. Open the attached project 2. Make sure Graphics API is set to GLES3 3. Build and run 27_OrbitalVelocity_ArtScen... Read more
TypeLoadException is thrown when selecting script
How to reproduce: 1. Open the user-submitted project ("Matsueri.zip") 2. Select the Unit script in the Project Browser and observe e... Read more
Shortcut Manager - Profile naming modal window layout breaks when window...
If you resize the profile naming modal window, the layout will break. Applies to both the "Create New Profile" and "Rename" modal wi... Read more
[Terrain] Progressive lightmap baking spams the console with errors when...
Repro steps: - Downlaod attached project from the comments section; - Open 't1' scene - Go to Lighting window, make sure the baking ... Read more
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