Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a10
Issue ID
1102437
Regression
No
Deleting a GameObject hidden via hierarchy won't update visibility window in the scene view
Steps to reproduce:
1. Create a GameObject (e.g. Cube)
2. Press the little eye icon in the "Hierarchy"-window to hide it.
3. Delete the object
What happens:
The respective "Visibility"-window in the scene-view still shows "1 hidden object"
Expected:
The caption is updated. If there are no hidden objects anymore, the "Visibility"window should disappear or display a respective message.
Additional comments:
When doing this inside a hierarchy (e.g. creating a root, appending a new object (e.g. Cube) as a child, hiding the cube and deleting it) will update the visibility window; This bug only seems to appear for root objects.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DisplayDialogComplex crashes with a long content string containg Cyrillic chars
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
Add comment