Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a10
Issue ID
1102437
Regression
No
Deleting a GameObject hidden via hierarchy won't update visibility window in the scene view
Steps to reproduce:
1. Create a GameObject (e.g. Cube)
2. Press the little eye icon in the "Hierarchy"-window to hide it.
3. Delete the object
What happens:
The respective "Visibility"-window in the scene-view still shows "1 hidden object"
Expected:
The caption is updated. If there are no hidden objects anymore, the "Visibility"window should disappear or display a respective message.
Additional comments:
When doing this inside a hierarchy (e.g. creating a root, appending a new object (e.g. Cube) as a child, hiding the cube and deleting it) will update the visibility window; This bug only seems to appear for root objects.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions
Add comment