Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a10
Issue ID
1102437
Regression
No
Deleting a GameObject hidden via hierarchy won't update visibility window in the scene view
Steps to reproduce:
1. Create a GameObject (e.g. Cube)
2. Press the little eye icon in the "Hierarchy"-window to hide it.
3. Delete the object
What happens:
The respective "Visibility"-window in the scene-view still shows "1 hidden object"
Expected:
The caption is updated. If there are no hidden objects anymore, the "Visibility"window should disappear or display a respective message.
Additional comments:
When doing this inside a hierarchy (e.g. creating a root, appending a new object (e.g. Cube) as a child, hiding the cube and deleting it) will update the visibility window; This bug only seems to appear for root objects.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- LUT assets are not shown when selecting Spectral Lut with Advanced Object Selector
- GameObjects disappear from Scene view when hidden in Hierarchy and Scene view Eye icon is disabled with GPU Resident Drawer enabled
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
Add comment