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[Mono][Android] Accessing any class/instance member with an "AggressiveI...
To reproduce:1. Open the user's attached project2. Make sure Mono is selected as scripting backend, IL2CPP does not reproduce the is... Read more
[Terrain] Editor crashes on applying/removing branch material of the sta...
Editor crashes on applying/removing branch material of the static Tree. Steps to repro:1. Open the attached.2. Tree game object >... Read more
[MacOS][Data Pipeline] Editor crashes when Data pipeline Graph is used o...
Reproduction steps:1. Open "DataPipeline-PackageDrop.zip" project and "ProceduralTerrain" scene2. Enter Play mode3. "Window" -> "... Read more
Terrain shape doesn't match the collision surface when Heightmap Resolut...
To reproduce:1. Open attached project ("case_1199680.zip")2. Press Play3. Observe the Sphere Game Object Expected result: The Sphere... Read more
[iOS] Input.touchCount returns a lower value than expected when touching...
Steps to reproduce:1. Open user's attached project "TouchExample.zip"2. Build for iOS and deploy the Xcode project to the iOS device... Read more
[IL2CPP][Android]Using System.Net.Sockets.Socket.IOControl with IL2CPP t...
To reproduce:1. Open the user's attached project2. Make sure the Scripting Backend is set to IL2CPP3. Build and Run Excepted result:... Read more
Camera renders black background when using Physical Sky & Camera.y < Pla...
Reproduction steps:1. Open project in "2020.1.0a13PSky.zip"2. Open Scene "SampleScene"3. "Sky and Fog Volume" in the Hierarchy uses ... Read more
Native Graphics Jobs Memory Leak
A memory leak introduced in 2019.2 (changeset 58248f4d2234) causes an eventual crash when running with Native Graphics Jobs. Reprodu... Read more
[URP] ArgumentNullException is thrown when opening a prefab in a scene w...
How to reproduce:1. Open the SampleScene in the attached "199488_minimal.zip" project2. In hierarchy, select cube3. In inspector, se... Read more
Visual Effect Graph throws NullReferenceException when you drag in the f...
Visual Effect Graph throws NullReferenceException when you drag in the first VFX created in an empty project To reproduce:1. Create ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components