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Fixed in 2019.3.X
Votes
0
Found in
2017.3
2017.3.1f1
2019.2
Issue ID
1019560
Regression
No
[VR] Shadow only renders from 1 eye in Non-HMD Stereo after setting Stereo Projection Matrix
Steps to reproduce:
1. Download and open the project
2. Build for Standalone (with Stereo Display enabled)
3. Run the build
4. Observe lower half of screen
Expected result: shadow is rendered calculated for both eyes
Actual result: shadow is only rendered from a single eye as if stereo wasn't enabled
Reproduced on: 2017.3.1f1, 2018.3.0b4, 2019.1.0a3, 2019.2.21f1
No repro Oculus or OpenVR
Repro both OpenGL and DirectX
Comments (1)
-
peaj_metric
May 10, 2019 18:27
This bug does also effect OpenVR as shown in the original repro case I provided.
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Resolution Note (fix version 2019.3):
Seems to be fixed in Unity 2019.3.1f1 and upper versions