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Fixed in 2019.3.X

Votes

0

Found in

2017.3

2017.3.1f1

2019.2

Issue ID

1019560

Regression

No

[VR] Shadow only renders from 1 eye in Non-HMD Stereo after setting Stereo Projection Matrix

XR SDK

-

Steps to reproduce:
1. Download and open the project
2. Build for Standalone (with Stereo Display enabled)
3. Run the build
4. Observe lower half of screen

Expected result: shadow is rendered calculated for both eyes
Actual result: shadow is only rendered from a single eye as if stereo wasn't enabled

Reproduced on: 2017.3.1f1, 2018.3.0b4, 2019.1.0a3, 2019.2.21f1

No repro Oculus or OpenVR
Repro both OpenGL and DirectX

  1. Resolution Note (fix version 2019.3):

    Seems to be fixed in Unity 2019.3.1f1 and upper versions

Comments (1)

  1. peaj_metric

    May 10, 2019 18:27

    This bug does also effect OpenVR as shown in the original repro case I provided.

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