Search Issue Tracker
NavMeshPath status is PathComplete when the path target is inside the ob...
To reproduce: 1. Open the project, attached by the user (NAVMESHPATH.zip) 2. Open "Scene" scene 3. Enter Play mode 4. Observe the c... Read more
[MacOs] Unable to attach Monodevelop debugger; "TargetFrameworkVersion '...
Steps to reproduce: 1. Open attached project 2. Open Test.cs script with Monodevelop 3. Press the play button in Monodevelop 4. Obse... Read more
[Android] GPU memory of unity 5 is bigger than unity 4 with a empty scen...
Steps to reproduce: 1. Open attached project with 4.7.2f1 2. Build and run to Android 3. Run "adb shell dumpsys meminfo <bundle_id... Read more
[Android] Increased frametime on GLES3 compared to Unity4
How to reproduce: 1. Open attached project 'u4_vs_u5_perf_disparity.zip' 2. Build to device 3. Inspect logcat for frame time message... Read more
Build crashes at AddClipboardFormatListener
Steps to reproduce: 1. Open the attached project 2. Open the Assets/Scenes/main.unity scene 3. Build and Run 4. Left click in the bu... Read more
The web browser reports js error when running webgl with "Use pre-built ...
Steps to reproduce: 1. Open attached project "WebLG-Sockets.zip" 2. Build and run for WebGL with "Development build" and "Use Pre-b... Read more
[iOS] Crash in IL2CPP or Mono when calling a generic method from a gener...
Reproduction steps: 1. Open the attached project. 2. Open the "scene" scene. 2. Remove and attach the "Sample" script from the "Gam... Read more
[ReflectionProbes] ReflectionProbe cubemap causes assertion on re-import
[ReflectionProbes] ReflectionProbe cubemap causes assertion on re-import Changing colorspace causes assert in the console 1. Open ... Read more
[Android] Gunzipped archives in StreamingAssets are forcefully extracted...
To reproduce: 1. Download and open attached "test_android.zip" project. 2. Go to Build Settings and build the apk. 3. Extract built... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow