Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
1
Found in
2018.3.0b1
2019.1.0a3
Issue ID
1087333
Regression
Yes
Unable to fetch the correct bake backend after upgrading the project with the old lighting data
Steps to repro:
1. Open attached project and 'scene' scene;
2. In the Lighting window go to 'Baked Lightmaps' tab;
3. Double-click on the lightmap preview thumbnail to open the lightmap preview window.
Expected result:
Lightmap preview is rendered in the preview window. See attached expected.png screenshot.
Actual result:
Lightmap preview is not rendered in the preview window. See attached actual.png screenshot.
Regression introduced in 2018.3.0b1.
Workaround is to rebake lighting.
Notes:
- Reproducible in 2019.1.0a3, 2018.3.0b4, 2018.3.0b1;
- Not reproducible in 2018.3.0a11;
- Rebaking lighting fixes the issue;
- Not reproducible before 2018.3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment