Search Issue Tracker
[TestRunner] Calling a Coroutine which waits for a few frames in Edit Mo...
Reproduction steps:1. Open "coroutine_delay.zip" project2. Open the Test Runner3. "Run All" Edit Mode Tests Expected Result: All tes... Read more
[VFX] Sometimes when VFX have not been opened they will not play in scene
Sometimes when VFX have not been opened they will not play in scene. This is happening mostly in our AAA client project which is lea... Read more
UI Image disappears/does not render when its color property is set using...
How to reproduce:1. Open the attached 'project-1199667.zip' project2. Enter Play mode Expected result: Image does not disappearActua... Read more
Scenes are automatically deleted when the scene's path is the same as an...
How to reproduce:1. Create a new project and open it2. In the project window create a new scene and open it3. Delete the scene while... Read more
Scene needs to be saved twice when creating an instance of a Prefab havi...
How to reproduce:1. Open the attached project "1195283.zip"2. Create an instance of the "test" Prefab in a scene3. Notice that the s... Read more
Various Inconsistencies when creating a prefab out of a corrupted GameOb...
How to reproduce:1. Open QA-Supplied project (link in Edit)2. Open Scene in Assets -> 00_Scenes->outdated->PrefabBug3. In t... Read more
RGB, R, G and B button does nothing in Lightmap thumbnail preview
RGB, R, G and B button does nothing in Lightmap thumbnail preview Steps to Reproduce: 1. Create a new Project2. Create Hierarchy >... Read more
Errors thrown when deleting .meta files using AssetDatabase.DeleteAsset ...
How to reproduce:1. Open the attached project ("reproProject.zip")2. Go to "Deletion" -> "DeleteAssetMeta"3. Observe the console ... Read more
[Addressables] AssetReference.RuntimeKeyIsValid returns false for sub-ob...
How to reproduce:1. Open the attached project ("case_1186801-AddressableError.zip")2. Open the repro scene ("SampleScene")3. Build P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes