Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.4.X
Votes
0
Found in
2018.1.0a3
2018.2.9f1
Issue ID
1085244
Regression
Yes
[iOS] The Accelerometer stops working when disabling the Gyroscope in Build
To reproduce:
1. Download attached project "AccelerometerTestProject.zip" and open in Unity
2. Open "SampleScene" scene
3. Build for iOS
4. Deploy the Xcode project to the iOS device
5. Observe that the Accelerometer and Gyroscope works
6. Disable the Gyroscope by clicking on the "Disable Gyroscope" button
Expected results: The Accelerometer always works no matter if the Gyroscope is enabled or disabled
Actual results: The Accelerometer stops working alongside with the Gyroscope
Notes:
- This issue appears only on iOS
- On Android, this issue does not reproduce
- The Accelerometer still does not work when enabling the Gyroscope by clicking on the "Enable Gyroscope" button but Gyroscope starts working again
Tested with:
- iPhone 6s Plus iOS 10.3.2
Reproduced on Unity 2018.1.0a3, 2018.1.9f2, 2018.2.11f1, 2018.3.0b4 and 2019.1.0a3
Not reproduced on Unity 2017.4.12f1, 2018.1.0a2
Regression on Unity 2018.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException
HL-JamesMiller
Nov 12, 2019 12:14
Is there plans to bring this fix to 2018.4?
Triangle_Syb
Oct 10, 2019 12:47
it seems that this fix is not in the LTS2018.4 builds, correct?