Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in [Package]
5.2.1
Issue ID
1087251
Regression
No
[LWRP] No Real-Time light and shadows using Gles2
Steps to reproduce:
1) Download "strippedRepro.zip" project and open in Unity
2) Make sure Graphics API is set to Gles2 in the Player Settings
3) Build and Run project on a device
Observe: No real-time light and shadows are visible in the scene
Expected result: Real-time light and shadows should be visible
Actual result: No real-time light and shadows
Reproduced with:
2018.3.0b4, 2019.3.0a3
Devices under testing:
Reproduced with:
VLNQA00124 Google Pixel 2 XL*, OS:9, CPU:arm64-v8a, GPU:Adreno (TM) 540
VLNQA00129 Nvidia SHIELD Tablet*, OS:6.0.1, CPU:armeabi-v7a, GPU:NVIDIA Tegra
VLNQA00009 Samsung Galaxy Note8*, OS:8.0.0, CPU:arm64-v8a, GPU:Mali-G71
Not reproduced using Gles3 and Vulkan Graphics APIs
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Execution errors when using GPU occlusion culling with 'Opaque Objects' frame setting disabled on a Camera
- Animator window: “Delete” menu item not greyed out for Base Layer context menu
- Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game view to become black and throws Renderer and NullReference errors in the Console window
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
Add comment