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Fixed in 5.3.0



Found in [Package]


Issue ID




[LWRP] No Real-Time light and shadows using Gles2

Package: Scriptable Render Pipeline Lightweight


Steps to reproduce:

1) Download "" project and open in Unity
2) Make sure Graphics API is set to Gles2 in the Player Settings
3) Build and Run project on a device
Observe: No real-time light and shadows are visible in the scene

Expected result: Real-time light and shadows should be visible
Actual result: No real-time light and shadows

Reproduced with:
2018.3.0b4, 2019.3.0a3

Devices under testing:
Reproduced with:
VLNQA00124 Google Pixel 2 XL*, OS:9, CPU:arm64-v8a, GPU:Adreno (TM) 540
VLNQA00129 Nvidia SHIELD Tablet*, OS:6.0.1, CPU:armeabi-v7a, GPU:NVIDIA Tegra
VLNQA00009 Samsung Galaxy Note8*, OS:8.0.0, CPU:arm64-v8a, GPU:Mali-G71

Not reproduced using Gles3 and Vulkan Graphics APIs

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