Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in [Package]
5.2.1
Issue ID
1087251
Regression
No
[LWRP] No Real-Time light and shadows using Gles2
Steps to reproduce:
1) Download "strippedRepro.zip" project and open in Unity
2) Make sure Graphics API is set to Gles2 in the Player Settings
3) Build and Run project on a device
Observe: No real-time light and shadows are visible in the scene
Expected result: Real-time light and shadows should be visible
Actual result: No real-time light and shadows
Reproduced with:
2018.3.0b4, 2019.3.0a3
Devices under testing:
Reproduced with:
VLNQA00124 Google Pixel 2 XL, OS:9, CPU:arm64-v8a, GPU:Adreno (TM) 540
VLNQA00129 Nvidia SHIELD Tablet, OS:6.0.1, CPU:armeabi-v7a, GPU:NVIDIA Tegra
VLNQA00009 Samsung Galaxy Note8*, OS:8.0.0, CPU:arm64-v8a, GPU:Mali-G71
Not reproduced using Gles3 and Vulkan Graphics APIs
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Progress indicator in Meta Quest Build Profile configuration is barely visible
- Slightly transparent objects disappear completely in Web Player when using RenderGraph
- Visual Scripting Components are hidden behind a throbber when Multiplayer Play Mode is running with at least one local instance
- Video Player does not throw an error when playing a video with unsupported encoding settings
- Errors indicating that TMP Extras were not Imported logged when opening the Render Pipeline Converter Window while in Play Mode
Add comment