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Prefab Inspector's scrollbar position jumps when editing components
How to reproduce: 1. Create a new project and open it 2. Create a prefab of the default cube 3. Inspect it and scroll to about halfw... Read more
[HDRP] Skymanager detects Procedural sky being used when its not used
Note: I edited Skymanager.cs line 182 by removing " && logOnce" to see the error message more than once. To be sure its still happe... Read more
[URP] Unable to remove added LightMode Tags of Filters property in "Rend...
Unable to remove added LightMode Tags of Forward Renderer "Render Object" under filters property. Steps to repro: 1. Create a new U... Read more
Inspector window flickers when Tag or Layer of a Prefab is changed
When a prefab of a gameobject is created and its Tag or Layer is changed then Inspector window flickers, Refer attached video Steps... Read more
[Linux] Editor windows spawn outside of screen boundaries when using mon...
Reproduction steps: 1. Open a new project 2. Maximize the Editor window on the monitor with a higher vertical resolution 3. Open som... Read more
[macOS] CPU usage increases instead of decreasing when unfocusing a Play...
How to reproduce: 1. Create a new Unity project 2. Open the Player Settings window and uncheck 'Run in Background' 3. Build and run ... Read more
[LightProbes] Transform selection handle does not appear when more than ...
How to reproduce: 1. Create a Light Probe Group 2. Make sure that you have more than one Inspector tab present in the editor UI 3. I... Read more
[HDRP] Arealight reflection with cookie shows a border when texture has ...
Found with Editor 2020.2.0a9 with HDRP/9.0.0 Also repro with latest 2019.3.11f1 and HDRP/7.3.1 Project use raytracing but the issue... Read more
"UnityEditor.AsyncHTTPClient:Done" error when switch between "In Package...
How we can reproduce it: 1 Create new projecr 2 Go to Project Browser and type "new" in search field 3 Switch between "In Packages"... Read more
[GPU PLM] Baked shadow angle is broken in some instances
Steps to reproduce: 1. Download Enter The Room project and open Sequence 04 (Assets > Scenes > Production > NewLighting) 2. Bake th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window