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UIElements.ToolbarToggle does not register ChangeEvent<bool> callback wh...
How to reproduce: 1. Open the attached 'project-1246471.zip' project 2. In the Editor select 'Window' > 'Test Window' 3. Click 'TEST... Read more
[Graphics][Scripting] Meshes created in C# cannot have their UV distribu...
Repro steps: 1. Open attached project 2. Build and Run Actual: The skyscraper is blurry Reproducible with: 2018.4.23f1, 2019.3.15f... Read more
[TextMeshPro] Selectable object memory leak when TMP_Dropdown is disable...
How to reproduce: 1. Open attached project "case_1249079-TMP_Dropdown_Leak.zip" 2. In the Project window, go to Assets > Scenes and ... Read more
[Timeline] Override track is not working correctly when it's used outsid...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Hierarchy, select the "Character" 3. Open a T... Read more
[Livelink] SubScene is loaded to the Server and Client worlds when it is...
How to reproduce: 1. Open the attached project "1239051.zip" 2. Open the "NetworkSubScene" Scene 3. Enter the PlayMode 4. In Entity ... Read more
Profiler still collects samples and the Editor memory usage continuously...
How to reproduce: 1. Create a new project 2. Open the Profiler window (Window -> Analysis -> Profiler) 3. In the Profiler window ena... Read more
Undoing does not restore array values when using SerializedProperty with...
How to reproduce: 1. Open the attached project (SerializeReferenceUndoBug.zip) 2. In the Hierarchy window select the BugExample Game... Read more
Profiler keeps recording data when Target Selection is set to 'Editor' a...
How to reproduce: 1. Create a new project 2. Open the Profiler window (Window -> Analysis -> Profiler) 3. Disable the Profiler recor... Read more
OnPostprocessAllAssets causes memory leak when EditorSceneManager.NewSce...
Reproduction steps: 1. Open attached project ("SaveMemoryLeak2019.3 Debug.zip") 2. Click Top menu->Test Me->Create New Scene 3. Open... Read more
[Addressables] EditorGUI.EndChangeCheck() returns False when AssetRefere...
How to reproduce: 1. Open the project "case_1247746-Addressable_GUI" 2. Open the Scene "SampleScene" 3. Select the GameObject "Test"... Read more
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