Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
2018.3.0b1
Issue ID
1081131
Regression
No
[Terriain] Assertion failed errors occur when painting speed trees in prefab editor when the light is being baked
Assertion failed errors occur when painting speed trees in prefab editor when the light is being baked
Steps to Repro:
1. Create a new or open attached project
2. Hierarchy > right click
3. 3D Object > terrain
4. drag and drop terrain in the project window to create a prefab
5. Select the prefab and click "Open Prefab" button
6. Select 'Paint Trees' tab > edit tree
7. Add a speed tree
8. Window > rendering > lighting
9. Enable auto-generate and paint trees on the terrain
Actual Result:
1. Assertion failed error spams console
2. Turning off auto-generate lighting stops the errors
Environment:
Windows and Mac
Occurring with:
2018.3.0b1, 2018.3.0a6
Note:
Prefab Editor was introduced in 2018.3.0a6
Stack trace:
Assertion failed on expression: 'probeSetData.identifier.IsValid()'
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScriptableObject.OnDestroy is not called after Respouces.UnloadUnusedAssets
- UI stops rendering when WaterSurface's Caustics are enabled
- Black screen frame appears in the WebGL Player when the Unity loading screen is over
- Crash on WriteParticleLineVertex when the "Generate Lighting Data" property is enabled in the Particle System
- UI overlay becomes visible in ray-traced reflections when HDR Color output is enabled
Add comment