Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
2018.3.0b1
Issue ID
1081131
Regression
No
[Terriain] Assertion failed errors occur when painting speed trees in prefab editor when the light is being baked
Assertion failed errors occur when painting speed trees in prefab editor when the light is being baked
Steps to Repro:
1. Create a new or open attached project
2. Hierarchy > right click
3. 3D Object > terrain
4. drag and drop terrain in the project window to create a prefab
5. Select the prefab and click "Open Prefab" button
6. Select 'Paint Trees' tab > edit tree
7. Add a speed tree
8. Window > rendering > lighting
9. Enable auto-generate and paint trees on the terrain
Actual Result:
1. Assertion failed error spams console
2. Turning off auto-generate lighting stops the errors
Environment:
Windows and Mac
Occurring with:
2018.3.0b1, 2018.3.0a6
Note:
Prefab Editor was introduced in 2018.3.0a6
Stack trace:
Assertion failed on expression: 'probeSetData.identifier.IsValid()'
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Decal Technique set to Automatic prefers the DBuffer option when using OpenGL
- Brush Size in the Inspector window does not update when the Brush Size in Scene View is changed
- "ArgumentOutOfRangeException" errors are thrown every time a keyboard key is pressed when renaming a component in UI Builder with a symbol and changing the name after label attribute warning
- Values in "Rect Transform" component are only partially updated when changing values in Prefab Mode
- Same Asset Type Focused Inspectors do not repaint when menus are manipulated
Add comment