Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
2018.3.0b1
Issue ID
1081131
Regression
No
[Terriain] Assertion failed errors occur when painting speed trees in prefab editor when the light is being baked
Assertion failed errors occur when painting speed trees in prefab editor when the light is being baked
Steps to Repro:
1. Create a new or open attached project
2. Hierarchy > right click
3. 3D Object > terrain
4. drag and drop terrain in the project window to create a prefab
5. Select the prefab and click "Open Prefab" button
6. Select 'Paint Trees' tab > edit tree
7. Add a speed tree
8. Window > rendering > lighting
9. Enable auto-generate and paint trees on the terrain
Actual Result:
1. Assertion failed error spams console
2. Turning off auto-generate lighting stops the errors
Environment:
Windows and Mac
Occurring with:
2018.3.0b1, 2018.3.0a6
Note:
Prefab Editor was introduced in 2018.3.0a6
Stack trace:
Assertion failed on expression: 'probeSetData.identifier.IsValid()'
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GenericDropdownMenu does not disappear when a dropdown selection that is shown with PopupWindow.Show() is pressed
- Environment is partially black when re-opening the newly created HDRP project for the second time
- Manual Reference button for Render Graph section in Rendering Debugger opens a missing Manual page
- Water Surface is missing the Wireframe when Scene is switched to Shaded Wireframe mode
- Water surface is not rendered when using Unlit Draw Scene view mode
Add comment